Replay
  • UndeadLucifer
    1. Death Knight, level 4
    2. Lich, level 4
    3. Naga Sea Witch, level 3
  • Night ElfPaTo
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:22:13
Patch
2.00
Downloads
37
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 30, 2026 by Stowka
Game breakdown

Lucifer (Lucifer#34735)

322 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Ghoul24
  • Crypt Fiend18
  • Obsidian Statue10
  • Acolyte4
  • Gargoyle1
  • Abomination1

Buildings

  • Ziggurat6
  • Altar of Darkness2
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Creature Attack
  • Disease Cloud

Items

  • Potion of Lesser Invulnerability6
  • Rod of Necromancy2
  • Dust of Appearance1
  • Claws of Attack +61
  • Mantle of Intelligence +31
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 123456
Set 121 38 6 3 4 1
Used 889 687 42 319 292 191
Actions by type
Right clicks
2377
Selections
1111
Control group selections
2420
Control groups set
173
Build and train orders
194
Abilities
65
Basic commands
501
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
9

PaTo (PaTo#12362)

275 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp27
  • Dryad7
  • Druid of the Claw7
  • Archer5

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Well Spring
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2

Items

  • Moonstone3
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Boots of Speed1
  • Slippers of Agility +31
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Staff of Teleportation1
  • Dust of Appearance1

Control groups

Group 1234
Set 257 94 5 81
Used 640 244 0 96
Group 5789
Set 1 15 1 1
Used 26 177 202 178
Actions by type
Right clicks
1926
Selections
1273
Control group selections
1563
Control groups set
455
Build and train orders
161
Abilities
100
Basic commands
372
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Undead
14,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,733 5:33 7,465 11:06 11,198 16:39 14,930 22:13
Army9,165
Economy300
Production700
Technology1,095
Support3,670
Nightelf
11,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,733 5:33 7,465 11:06 11,198 16:39 14,930 22:13
Army3,450
Economy1,620
Production640
Technology1,500
Support4,165
22:13 / 22:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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