Replay
  • HumanStarbuck
    1. Archmage, level 4
    2. Mountain King, level 1
  • Night ElfAspect
    1. Keeper of the Grove, level 3
    2. Demon Hunter, level 2
vs
Game length
00:09:15
Patch
2.00
Downloads
27
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 30, 2026 by Stowka
Game breakdown

Starbuck (drǃbucki#2383)

228 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant11
  • Footman6
  • Rifleman5
  • Priest2

Buildings

  • Farm6
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Dust of Appearance1

Control groups

Group 12345
Set 33 3 1 6 5
Used 224 118 223 93 4
Actions by type
Right clicks
504
Selections
326
Control group selections
662
Control groups set
48
Build and train orders
79
Abilities
14
Basic commands
267
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Aspect (Aspect#21972)

239 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 2
    2. Entangling Roots level 1
  • Demon HunterLevel 2
    1. Mana Burn level 1
    2. Evasion level 1

Units

  • Wisp14
  • Archer4
  • Huntress3
  • Druid of the Claw1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw Training

Items

  • Boots of Speed1

Control groups

Group 12345
Set 77 14 15 5 1
Used 229 69 210 57 262
Actions by type
Right clicks
599
Selections
242
Control group selections
827
Control groups set
112
Build and train orders
41
Abilities
41
Basic commands
117
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
5,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,413 2:18 2,825 4:37 4,238 6:56 5,650 9:15
Army2,105
Economy825
Production670
Technology535
Support955
Nightelf
5,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,413 2:18 2,825 4:37 4,238 6:56 5,650 9:15
Army1,360
Economy1,180
Production820
Technology650
Support1,640
9:15 / 9:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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