Replay
  • OrcOrcbrave
    1. Far Seer, level 5
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 3
  • UndeadLucifer
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 3
vs
Game length
00:18:14
Patch
2.00
Downloads
30
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 30, 2026 by kover2177
Game breakdown

Orcbrave (Orcbrave#3966)

343 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Shadow HunterLevel 4
    1. Healing Wave level 2
    2. Hex level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Troll Headhunter/Berserker10
  • Peon8
  • Troll Headhunter/Berserker7
  • Kodo Beast4

Buildings

  • Orc Burrow5
  • Barracks3
  • Altar of Storms2
  • Voodoo Lounge2
  • War Mill1
  • Stronghold1
  • Watch Tower1
  • Fortress1
  • Beastiary1

Upgrades

  • PillageLevel 2
  • Ranged Weapons
  • Reinforced Defenses
  • Berserker Upgrade
  • Spiked Barricades
  • Armor
  • War Drums Damage Increase

Items

  • Lesser Clarity Potion6
  • Scroll of Healing3
  • Potion of Mana3
  • Potion of Healing3
  • Dust of Appearance2
  • Healing Salve2
  • Scroll of Speed2
  • Potion of Lesser Invulnerability2
  • Orb of Lightning1

Control groups

Group 123890
Set 110 30 20 5 1 1
Used 409 361 103 228 471 641
Actions by type
Right clicks
1456
Selections
1283
Control group selections
2213
Control groups set
167
Build and train orders
189
Abilities
131
Basic commands
446
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Lucifer (Lucifer#34735)

323 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 3
    2. Impale level 2
  • Death KnightLevel 4
    1. Death Coil level 3
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Crypt Fiend10
  • Ghoul9
  • Obsidian Statue9
  • Acolyte7
  • Abomination3
  • Ice Troll Berserker1

Buildings

  • Ziggurat5
  • Black Citadel4
  • Altar of Darkness2
  • Tomb of Relics2
  • Graveyard1
  • Crypt1
  • Nerubian Tower1
  • Halls of the Dead1
  • Slaughterhouse1

Upgrades

  • Burrow
  • Destroyer Form
  • Ghoul FrenzyLevel 4
  • Web
  • Disease Cloud
  • Creature Attack

Items

  • Potion of Lesser Invulnerability7
  • Potion of Mana5
  • Rod of Necromancy2
  • Boots of Speed1
  • Orb of Corruption1

Control groups

Group 12456
Set 128 46 4 3 1
Used 596 296 478 343 352
Actions by type
Right clicks
1668
Selections
1003
Control group selections
2065
Control groups set
182
Build and train orders
207
Abilities
54
Basic commands
400
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

OrcData incomplete
10,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,373 4:33 6,745 9:07 10,118 13:40 13,490 18:14
Army3,315
Economy600
Production1,045
Technology965
Support4,510

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
13,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,373 4:33 6,745 9:07 10,118 13:40 13,490 18:14 U
Army5,995
Economy525
Production700
Technology2,170
Support4,100

Partial spend: actions with unknown prices are excluded.

18:14 / 18:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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