Replay
  • HumanSaganash
    1. Archmage, level 4
    2. Mountain King, level 1
    3. Paladin, level 1
  • UndeadSer
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dreadlord, level 1
vs
Game length
00:14:18
Patch
2.00
Downloads
32
Dark Covenant 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 29, 2026 by kover2177
Game breakdown

Saganash (Saganash#2270)

319 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant23
  • Footman12
  • Flying Machine11
  • Knight2

Buildings

  • Farm9
  • Altar of Kings2
  • Barracks2
  • Scout Tower2
  • Workshop2
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Tower1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Defend
  • Lumber Harvesting
  • Masonry
  • Plating
  • Flak Cannons

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Orb of Slow1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 53 16 1 3 4 1
Used 735 137 36 462 367 138
Actions by type
Right clicks
323
Selections
930
Control group selections
1875
Control groups set
78
Build and train orders
154
Abilities
29
Basic commands
851
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Ser (Ser#2520)

214 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • DreadlordLevel 1
    1. Sleep level 1

Units

  • Crypt Fiend7
  • Obsidian Statue5
  • Acolyte3
  • Ghoul3

Buildings

  • Ziggurat5
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Destroyer Form
  • Web
  • Burrow

Items

  • Rod of Necromancy3
  • Orb of Corruption1

Control groups

Group 12345
Set 48 21 1 1 2
Used 175 226 141 102 80
Actions by type
Right clicks
1411
Selections
422
Control group selections
724
Control groups set
73
Build and train orders
121
Abilities
63
Basic commands
48
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
9,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,441 3:34 4,883 7:09 7,324 10:43 9,765 14:18
Army3,210
Economy2,110
Production1,100
Technology960
Support2,385
Undead
6,670

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,441 3:34 4,883 7:09 7,324 10:43 9,765 14:18
Army2,865
Economy225
Production520
Technology1,140
Support1,920
14:18 / 14:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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