Replay
  • HumanSaganash
    1. Archmage, level 3
    2. Mountain King, level 2
    3. Paladin, level 1
  • UndeadSer
    1. Death Knight, level 4
    2. Lich, level 4
vs
Game length
00:15:47
Patch
2.00
Downloads
30
Lost Lake 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 29, 2026 by kover2177
Game breakdown

Saganash (Saganash#2270)

323 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant23
  • Footman13
  • Flying Machine9
  • Knight5

Buildings

  • Farm10
  • Scout Tower7
  • Guard Tower5
  • Barracks3
  • Altar of Kings2
  • Town Hall2
  • Lumber Mill2
  • Workshop2
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Castle1

Upgrades

  • DefendLevel 2
  • Lumber HarvestingLevel 4
  • MasonryLevel 2
  • Animal War Training

Items

  • Potion of Healing3
  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Orb of Slow2
  • Staff of Sanctuary1

Control groups

Group 123456
Set 60 5 7 2 2 1
Used 736 117 51 551 425 151
Actions by type
Right clicks
260
Selections
1100
Control group selections
2031
Control groups set
77
Build and train orders
211
Abilities
30
Basic commands
1036
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Ser (Ser#2520)

209 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2

Units

  • Crypt Fiend5
  • Acolyte4
  • Meatwagon4
  • Ghoul3
  • Obsidian Statue3

Buildings

  • Ziggurat6
  • Altar of Darkness2
  • Slaughterhouse2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Destroyer Form
  • Disease CloudLevel 2
  • Web

Items

  • Rod of Necromancy3
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 12345
Set 37 9 6 1 3
Used 292 199 193 113 90
Actions by type
Right clicks
1467
Selections
406
Control group selections
887
Control groups set
56
Build and train orders
128
Abilities
35
Basic commands
106
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
12,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,141 3:56 6,283 7:53 9,424 11:50 12,565 15:47
Army3,880
Economy2,495
Production1,120
Technology1,335
Support3,735

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
7,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,141 3:56 6,283 7:53 9,424 11:50 12,565 15:47
Army2,955
Economy300
Production840
Technology920
Support2,370

Partial spend: actions with unknown prices are excluded.

15:47 / 15:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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