Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 2
  • HumanJperezimba
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 5
vs
Game length
00:24:13
Patch
2.00
Downloads
24
Fairy Tale 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 29, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

209 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Priest15
  • Peasant13
  • Knight10
  • Footman6

Buildings

  • Farm11
  • Altar of Kings2
  • Scout Tower2
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Magic Sentry
  • Priest TrainingLevel 3
  • SwordsLevel 3
  • Animal War Training
  • PlatingLevel 2

Items

  • Scroll of Regeneration2
  • Staff of Sanctuary2
  • Lesser Clarity Potion1
  • Orb of Slow1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 168 45 49 11 3 1
Used 504 379 184 104 298 50
Actions by type
Right clicks
1430
Selections
871
Control group selections
1519
Control groups set
277
Build and train orders
208
Abilities
159
Basic commands
361
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Jperezimba (JperezImba#1234)

232 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 5
    1. Storm Bolt level 2
    2. Bash level 3
  • PaladinLevel 5
    1. Holy Light level 2
    2. Devotion Aura level 3

Units

  • Peasant11
  • Priest10
  • Knight8
  • Footman5

Buildings

  • Farm8
  • Altar of Kings4
  • Keep2
  • Arcane Vault2
  • Castle2
  • Barracks1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1
  • Town Hall1

Upgrades

  • BackpackLevel 2
  • Priest TrainingLevel 3
  • Swords
  • PlatingLevel 3
  • Animal War Training

Items

  • Lesser Clarity Potion3
  • Staff of Sanctuary2
  • Orb of Slow2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Tome of Retraining1
  • Scroll of Healing1

Control groups

Group 123456
Set 48 531 11 7 2 2
Used 348 751 42 261 198 101
Actions by type
Right clicks
2038
Selections
713
Control group selections
1701
Control groups set
601
Build and train orders
186
Abilities
125
Basic commands
6
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
11,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,113 6:03 6,225 12:06 9,338 18:09 12,450 24:13
Army5,285
Economy975
Production670
Technology885
Support3,650

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
12,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,113 6:03 6,225 12:06 9,338 18:09 12,450 24:13
Army3,985
Economy1,210
Production1,030
Technology1,455
Support4,770

Partial spend: actions with unknown prices are excluded.

24:13 / 24:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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