Replay
  • OrcLunaStyle
    1. Blademaster, level 7
  • HumanJperezimba
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 5
vs
Game length
00:28:01
Patch
2.00
Downloads
31
Withering Fields
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 29, 2026 by kover2177
Game breakdown

LunaStyle (Lacoste#22218)

173 APM

Heroes

  • BlademasterLevel 7
    1. Mirror Image level 3
    2. Critical Strike level 3
    3. Bladestorm level 1

Units

  • Troll Batrider18
  • Peon12
  • Troll Headhunter/Berserker6
  • Goblin Shredder2

Buildings

  • Watch Tower12
  • Orc Burrow5
  • Voodoo Lounge3
  • Stronghold2
  • Beastiary2
  • Great Hall2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Fortress1

Upgrades

  • Spiked BarricadesLevel 3
  • Ranged WeaponsLevel 3
  • Troll Regeneration
  • Reinforced Defenses
  • Berserker Upgrade
  • Liquid Fire

Items

  • Lesser Clarity Potion7
  • Healing Salve6
  • Scroll of Town Portal4
  • Tiny Great Hall2
  • Potion of Mana2
  • Circlet of Nobility1
  • Orb of Lightning1
  • Boots of Speed1
  • Claws of Attack +91
  • Staff of Teleportation1
  • Potion of Healing1

Control groups

Group 12346
Set 67 24 19 18 3
Used 593 505 273 0 47
Actions by type
Right clicks
1890
Selections
804
Control group selections
1418
Control groups set
131
Build and train orders
191
Abilities
40
Basic commands
162
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Jperezimba (JperezImba#1234)

193 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Thunder Clap level 2
  • PaladinLevel 5
    1. Holy Light level 2
    2. Devotion Aura level 3

Units

  • Peasant26
  • Flying Machine17
  • Knight7
  • Priest6
  • Footman5
  • Sorceress4
  • Rifleman3

Buildings

  • Guard Tower21
  • Scout Tower18
  • Farm16
  • Altar of Kings3
  • Arcane Tower3
  • Town Hall3
  • Arcane Sanctum2
  • Arcane Vault2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 3
  • Swords
  • MasonryLevel 2
  • Sorceress TrainingLevel 2
  • Flak Cannons
  • Animal War TrainingLevel 2

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Potion of Healing1
  • Staff of Sanctuary1
  • Tome of Retraining1

Control groups

Group 123456
Set 67 584 35 9 2 2
Used 42 710 3 265 189 132
Actions by type
Right clicks
2032
Selections
693
Control group selections
1341
Control groups set
699
Build and train orders
237
Abilities
116
Basic commands
5
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

OrcData incomplete
16,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,500 7:00 9,000 14:00 13,500 21:00 18,000 28:01
Army4,440
Economy1,670
Production650
Technology1,280
Support8,180

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
18,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,500 7:00 9,000 14:00 13,500 21:00 18,000 28:01
Army6,135
Economy3,105
Production1,140
Technology2,545
Support5,075

Partial spend: actions with unknown prices are excluded.

28:01 / 28:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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