Replay
  • HumanJperezimba
    1. Archmage, level 3
    2. Mountain King, level 1
    3. Paladin, level 1
  • HumanSaganash
    1. Archmage, level 4
    2. Paladin, level 3
vs
Game length
00:13:51
Patch
2.00
Downloads
23
Fairy Tale 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 29, 2026 by kover2177
Game breakdown

Jperezimba (JperezImba#1234)

251 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant10
  • Footman7
  • Priest6
  • Knight4
  • Mortar Team1

Buildings

  • Farm8
  • Altar of Kings4
  • Arcane Tower2
  • Blacksmith2
  • Castle2
  • Barracks1
  • Keep1
  • Scout Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Backpack
  • Priest TrainingLevel 3
  • Defend
  • Fragmentation ShardsLevel 2

Items

  • Staff of Sanctuary3
  • Boots of Speed1

Control groups

Group 123456
Set 8 517 14 6 3 3
Used 23 268 23 238 221 112
Actions by type
Right clicks
1332
Selections
319
Control group selections
885
Control groups set
551
Build and train orders
92
Abilities
14
Basic commands
4
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Saganash (Saganash#2270)

334 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Rifleman13
  • Peasant8
  • Priest6
  • Sorceress2
  • Footman1

Buildings

  • Farm11
  • Arcane Tower6
  • Scout Tower5
  • Altar of Kings2
  • Barracks1
  • Blacksmith1
  • Keep1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training
  • Armor

Items

  • Scroll of Healing1

Control groups

Group 123456
Set 30 6 4 2 7 1
Used 921 385 147 439 230 150
Actions by type
Right clicks
256
Selections
633
Control group selections
2272
Control groups set
50
Build and train orders
114
Abilities
33
Basic commands
945
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
8,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,109 3:27 4,218 6:55 6,326 10:23 8,435 13:51
Army2,915
Economy750
Production1,170
Technology1,350
Support2,250

Partial spend: actions with unknown prices are excluded.

Human
7,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,109 3:27 4,218 6:55 6,326 10:23 8,435 13:51
Army3,920
Economy600
Production670
Technology815
Support1,720
13:51 / 13:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays