Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 2
  • UndeadSer
    1. Death Knight, level 4
    2. Lich, level 4
    3. Dreadlord, level 3
vs
Game length
00:14:23
Patch
2.00
Downloads
26
Withering Fields
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 29, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

200 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Flying Machine12
  • Peasant10
  • Footman6
  • Knight3
  • Gryphon Rider1

Buildings

  • Farm9
  • Barracks2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1
  • Gryphon Aviary1

Upgrades

  • Animal War Training
  • Flak Cannons

Items

  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Potion of Healing1

Control groups

Group 123456
Set 116 20 26 5 2 1
Used 201 102 137 107 247 23
Actions by type
Right clicks
792
Selections
476
Control group selections
817
Control groups set
170
Build and train orders
159
Abilities
30
Basic commands
206
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Ser (Ser#2520)

219 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • DreadlordLevel 3
    1. Carrion Swarm level 2
    2. Sleep level 1

Units

  • Crypt Fiend8
  • Obsidian Statue6
  • Acolyte3
  • Ghoul2
  • Abomination1

Buildings

  • Ziggurat6
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1

Upgrades

  • Burrow
  • Destroyer Form
  • Web

Items

  • Rod of Necromancy2
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 41 12 1 1 2
Used 267 277 185 122 58
Actions by type
Right clicks
1300
Selections
380
Control group selections
909
Control groups set
57
Build and train orders
143
Abilities
65
Basic commands
75
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
7,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,981 3:35 3,963 7:11 5,944 10:47 7,925 14:23
Army3,025
Economy750
Production780
Technology935
Support2,240
Undead
7,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,981 3:35 3,963 7:11 5,944 10:47 7,925 14:23
Army3,400
Economy225
Production660
Technology995
Support2,645
14:23 / 14:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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