Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 4
  • OrcLunaStyle
    1. Far Seer, level 3
    2. Firelord, level 3
vs
Game length
00:13:25
Patch
2.00
Downloads
20
Lost Lake 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 29, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

200 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Rifleman13
  • Peasant11
  • Footman7
  • Priest4
  • Sorceress2

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Priest Training
  • Lumber Harvesting

Items

  • Scroll of Regeneration1
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 123456
Set 109 11 27 4 2 1
Used 279 132 119 91 198 26
Actions by type
Right clicks
681
Selections
417
Control group selections
845
Control groups set
154
Build and train orders
110
Abilities
25
Basic commands
244
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

LunaStyle (Lacoste#22218)

202 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 1
    2. Chain Lightning level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 2
    2. Incinerate level 1

Units

  • Troll Headhunter/Berserker12
  • Peon9
  • Tauren2
  • Troll Headhunter/Berserker2

Buildings

  • Orc Burrow4
  • Voodoo Lounge3
  • Barracks2
  • Tauren Totem2
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Watch Tower1
  • Fortress1

Upgrades

  • Ranged Weapons
  • Armor
  • Reinforced Defenses
  • Troll Regeneration
  • Berserker Upgrade

Items

  • Potion of Healing2
  • Lesser Clarity Potion1
  • Scroll of Speed1
  • Scroll of Healing1
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1

Control groups

Group 12346
Set 85 1 16 12 4
Used 442 28 268 0 39
Actions by type
Right clicks
865
Selections
489
Control group selections
777
Control groups set
118
Build and train orders
94
Abilities
10
Basic commands
148
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
8,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,149 3:21 4,298 6:42 6,446 10:03 8,595 13:25
Army4,460
Economy825
Production490
Technology785
Support2,035
Orc
7,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,149 3:21 4,298 6:42 6,446 10:03 8,595 13:25
Army2,450
Economy675
Production810
Technology890
Support2,585
13:25 / 13:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays