Replay
  • UndeadLucifer
    1. Death Knight, level 6
    2. Lich, level 6
    3. Dark Ranger, level 4
  • Night ElfSoYma
    1. Warden, level 7
vs
Game length
00:22:38
Patch
2.00
Downloads
30
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 28, 2026 by Stowka
Game breakdown

Lucifer (Lucifer#34735)

278 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 2
    3. Death Pact level 1
  • LichLevel 6
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 2
  • Dark RangerLevel 4
    1. Silence level 2
    2. Black Arrow level 2

Units

  • Acolyte25
  • Ghoul21
  • Abomination11
  • Obsidian Statue6
  • Crypt Fiend6
  • Gargoyle1

Buildings

  • Ziggurat5
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Disease Cloud
  • Creature Attack
  • WebLevel 4
  • Cannibalize

Items

  • Rod of Necromancy2
  • Dust of Appearance1
  • Scroll of Healing1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 123456
Set 103 60 4 2 4 1
Used 629 513 23 285 298 195
Actions by type
Right clicks
1878
Selections
1162
Control group selections
1943
Control groups set
174
Build and train orders
166
Abilities
94
Basic commands
592
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
11

SoYma (SoYma#2943)

241 APM

Heroes

  • WardenLevel 7
    1. Fan of Knives level 3
    2. Blink level 3
    3. Spirit of Vengeance level 1

Units

  • Wisp29
  • Druid of the Claw18
  • Druid of the Talon9
  • Dryad5
  • Archer3
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of Wonders4
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1
  • Ancient of Wind1
  • Tree of Life1

Upgrades

  • Backpack
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Strength of the Wild
  • Reinforced Hides
  • Druid of the Talon Training
  • Well Spring

Items

  • Lesser Clarity Potion5
  • Potion of Mana5
  • Staff of Teleportation3
  • Moonstone2
  • Anti-magic Potion2
  • Orb of Venom1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 163 8 12 11 1
Used 911 188 822 81 5
Actions by type
Right clicks
1800
Selections
777
Control group selections
2007
Control groups set
195
Build and train orders
225
Abilities
123
Basic commands
53
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

UndeadData incomplete
14,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,153 5:39 8,305 11:19 12,458 16:58 16,610 22:38
Army7,825
Economy2,325
Production520
Technology1,095
Support2,720

Partial spend: actions with unknown prices are excluded.

Nightelf
16,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,153 5:39 8,305 11:19 12,458 16:58 16,610 22:38
Army7,295
Economy2,080
Production970
Technology1,170
Support5,095
22:38 / 22:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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