Replay
  • HumanMisterWinner
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:08:50
Patch
2.00
Downloads
22
Dune Riders 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 28, 2026 by Stowka
Game breakdown

Azshara-QueeN (AzsharaQueeN#2924)

252 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1

Units

  • Acolyte15
  • Crypt Fiend4
  • Ghoul3

Buildings

  • Ziggurat6
  • Haunted Gold Mine3
  • Nerubian Tower2
  • Crypt1
  • Graveyard1
  • Altar of Darkness1
  • Tomb of Relics1
  • Necropolis1
  • Spirit Tower1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 145
Set 246 7 5
Used 421 296 23
Actions by type
Right clicks
671
Selections
166
Control group selections
740
Control groups set
258
Build and train orders
51
Abilities
18
Basic commands
19
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
7

MisterWinner (MisterWinner#21670)

186 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant9
  • Footman9
  • Rifleman5
  • Priest3
  • Sorceress1

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Gunpowder

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 105 1 28 7 3 2
Used 121 6 95 109 179 23
Actions by type
Right clicks
381
Selections
239
Control group selections
533
Control groups set
146
Build and train orders
67
Abilities
4
Basic commands
83
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
5,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,391 2:12 2,783 4:25 4,174 6:37 5,565 8:50
Army1,220
Economy2,025
Production380
Technology345
Support1,595
Human
5,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,391 2:12 2,783 4:25 4,174 6:37 5,565 8:50
Army2,800
Economy675
Production490
Technology390
Support1,210
8:50 / 8:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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