Replay
  • UndeadSheik
    1. Lich, level 4
    2. Death Knight, level 3
    3. Dreadlord, level 3
  • UndeadLucifer
    1. Death Knight, level 4
    2. Lich, level 2
vs
Game length
00:13:33
Patch
2.00
Downloads
19
Dune Riders 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 28, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

298 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • DreadlordLevel 3
    1. Sleep level 2
    2. Carrion Swarm level 1

Units

  • Ghoul16
  • Acolyte4
  • Frost Wyrm1

Buildings

  • Ziggurat6
  • Crypt5
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Boneyard1
  • Sacrificial Pit1

Upgrades

  • Cannibalize
  • Ghoul Frenzy
  • Unholy Strength
  • Creature Attack

Items

  • Rod of Necromancy3
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 81 2 2 14 4 5 4
Used 628 86 358 60 79 23 37
Actions by type
Right clicks
1402
Selections
719
Control group selections
1271
Control groups set
112
Build and train orders
79
Abilities
31
Basic commands
120
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Lucifer (Lucifer#34735)

274 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Acolyte22
  • Ghoul7
  • Crypt Fiend3
  • Obsidian Statue3

Buildings

  • Ziggurat4
  • Spirit Tower4
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Web

Items

  • Rod of Necromancy7
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 94 32 15 2 3 1
Used 330 99 42 253 264 207
Actions by type
Right clicks
1159
Selections
612
Control group selections
1195
Control groups set
147
Build and train orders
102
Abilities
21
Basic commands
213
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
7,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,113 3:23 4,225 6:46 6,338 10:09 8,450 13:33
Army2,305
Economy300
Production1,405
Technology845
Support2,995

Partial spend: actions with unknown prices are excluded.

Undead
8,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,113 3:23 4,225 6:46 6,338 10:09 8,450 13:33
Army2,085
Economy1,650
Production520
Technology1,500
Support2,695
13:33 / 13:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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