Replay
  • Night ElfSheik
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • UndeadLucifer
    1. Death Knight, level 4
    2. Lich, level 3
    3. Naga Sea Witch, level 3
vs
Game length
00:18:12
Patch
2.00
Downloads
31
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 27, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

285 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp17
  • Druid of the Talon8
  • Druid of the Claw6
  • Dryad3
  • Archer2
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Altar of Elders5
  • Ancient of Lore3
  • Ancient of War2
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Well Spring
  • Druid of the Talon Training
  • Strength of the Wild

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1
  • Dust of Appearance1
  • Moonstone1

Control groups

Group 1234567
Set 69 9 2 8 2 6 1
Used 548 265 310 3 59 38 1
Actions by type
Right clicks
1996
Selections
1306
Control group selections
1224
Control groups set
97
Build and train orders
125
Abilities
69
Basic commands
78
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Lucifer (Lucifer#34735)

296 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1

Units

  • Ghoul13
  • Acolyte12
  • Obsidian Statue9
  • Crypt Fiend7
  • Abomination2
  • Meatwagon1

Buildings

  • Ziggurat6
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer FormLevel 4
  • Burrow
  • Creature AttackLevel 2
  • Web
  • Creature Carapace

Items

  • Rod of Necromancy2
  • Potion of Mana2
  • Orb of Corruption1
  • Mantle of Intelligence +31
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 140 45 13 2 5 1
Used 601 325 45 254 216 133
Actions by type
Right clicks
1851
Selections
893
Control group selections
1574
Control groups set
206
Build and train orders
143
Abilities
57
Basic commands
369
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
10,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,790 4:33 5,580 9:06 8,370 13:39 11,160 18:12
Army3,680
Economy1,360
Production1,815
Technology775
Support3,320

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
11,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,790 4:33 5,580 9:06 8,370 13:39 11,160 18:12
Army5,575
Economy900
Production720
Technology995
Support2,970

Partial spend: actions with unknown prices are excluded.

18:12 / 18:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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