Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 1
  • UndeadLucifer
    1. Lich, level 4
    2. Death Knight, level 3
    3. Dark Ranger, level 1
vs
Game length
00:12:44
Patch
2.00
Downloads
22
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 27, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

201 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant13
  • Footman11
  • Gryphon Rider5
  • Flying Machine1

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Tower1
  • Lumber Mill1
  • Castle1
  • Gryphon Aviary1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Animal War Training

Items

  • Scroll of Town Portal7
  • Circlet of Nobility6
  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 157 1 47 5 3 3
Used 200 11 158 128 338 30
Actions by type
Right clicks
633
Selections
416
Control group selections
865
Control groups set
216
Build and train orders
106
Abilities
15
Basic commands
106
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Lucifer (Lucifer#34735)

268 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 1
    1. Silence level 1

Units

  • Ghoul23
  • Acolyte20
  • Obsidian Statue4
  • Gargoyle3

Buildings

  • Ziggurat4
  • Altar of Darkness2
  • Graveyard2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul FrenzyLevel 5
  • Destroyer Form

Items

  • Rod of Necromancy3
  • Staff of Teleportation1
  • Orb of Corruption1

Control groups

Group 123456
Set 162 46 29 2 5 1
Used 291 54 40 234 243 78
Actions by type
Right clicks
1055
Selections
558
Control group selections
940
Control groups set
245
Build and train orders
121
Abilities
39
Basic commands
196
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

Human
10,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,610 3:11 5,220 6:22 7,830 9:33 10,440 12:44
Army2,985
Economy975
Production620
Technology835
Support5,025
UndeadData incomplete
9,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,610 3:11 5,220 6:22 7,830 9:33 10,440 12:44
Army4,085
Economy1,500
Production700
Technology920
Support2,135

Partial spend: actions with unknown prices are excluded.

12:44 / 12:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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