Replay
  • Night ElfDise
    1. Demon Hunter, level 6
    2. Pandaren Brewmaster, level 4
  • UndeadSheik
    1. Death Knight, level 5
    2. Lich, level 4
vs
Game length
00:23:28
Patch
2.00
Downloads
28
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 27, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

210 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 2
    2. Mana Burn level 3
    3. Metamorphosis level 1
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 1
    3. Drunken Brawler level 1

Units

  • Wisp26
  • Druid of the Claw12
  • Dryad8
  • Archer6
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2
  • Huntress2
  • Glaive Thrower2

Buildings

  • Ancient Protector10
  • Moon Well7
  • Ancient of War3
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Lore2
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Well Spring
  • Strength of the Wild
  • Reinforced Hides

Items

  • Lesser Clarity Potion5
  • Boots of Speed1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Moonstone1
  • Orb of Venom1
  • Dust of Appearance1

Control groups

Group 1234567
Set 35 28 8 4 1 2 2
Used 261 196 45 247 206 146 14
Actions by type
Right clicks
1976
Selections
1084
Control group selections
1115
Control groups set
80
Build and train orders
185
Abilities
169
Basic commands
60
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Sheik (sheik#2417)

293 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2

Units

  • Acolyte28
  • Ghoul18
  • Crypt Fiend12
  • Obsidian Statue6
  • Abomination1
  • Gargoyle1

Buildings

  • Ziggurat17
  • Nerubian Tower5
  • Crypt2
  • Spirit Tower2
  • Necropolis2
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Creature Attack
  • Burrow
  • Destroyer Form
  • Disease Cloud

Items

  • Rod of Necromancy4
  • Potion of Mana4
  • Sacrificial Skull2
  • Potion of Healing2
  • Wand of Negation2
  • Orb of Corruption1

Control groups

Group 123456
Set 118 16 6 18 4 4
Used 784 213 500 84 89 32
Actions by type
Right clicks
2714
Selections
1509
Control group selections
1702
Control groups set
166
Build and train orders
189
Abilities
77
Basic commands
188
Item uses
7
Subgroup switches
0
Units removed from queue
2
Escape presses
14

Timeline

Nightelf
16,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,214 5:52 8,428 11:44 12,641 17:36 16,855 23:28
Army6,690
Economy2,240
Production1,120
Technology825
Support5,200
Undead
16,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,214 5:52 8,428 11:44 12,641 17:36 16,855 23:28
Army6,355
Economy2,775
Production720
Technology1,685
Support5,320
23:28 / 23:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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