Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
  • OrcIchiban
    1. Far Seer, level 5
    2. Tauren Chieftain, level 4
vs
Game length
00:18:23
Patch
2.00
Downloads
27
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 27, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

224 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant12
  • Footman9
  • Rifleman9
  • Priest9
  • Sorceress3

Buildings

  • Farm9
  • Guard Tower9
  • Scout Tower4
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Lumber Mill1

Upgrades

  • Long Rifles
  • GunpowderLevel 3
  • Priest TrainingLevel 2
  • ArmorLevel 3
  • Sorceress Training
  • Masonry
  • Magic Sentry

Items

  • Scroll of Healing7
  • Scroll of Town Portal3
  • Scroll of Regeneration2
  • Ivory Tower2
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 170 20 45 6 4 1
Used 439 257 148 122 271 44
Actions by type
Right clicks
1097
Selections
653
Control group selections
1281
Control groups set
246
Build and train orders
157
Abilities
44
Basic commands
413
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Ichiban (ichiban#1251)

104 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 1
    3. Far Sight level 2
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Peon17
  • Grunt7
  • Wind Rider3
  • Raider2

Buildings

  • Orc Burrow10
  • Stronghold2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • War Mill1

Upgrades

  • Berserker Strength
  • Ensnare
  • Reinforced Defenses

Items

  • Healing Salve7
  • Lesser Clarity Potion5
  • Scroll of Speed4
  • Scroll of Town Portal2

Control groups

Group 12456
Set 47 1 3 1 1
Used 227 2 19 8 14
Actions by type
Right clicks
793
Selections
459
Control group selections
270
Control groups set
53
Build and train orders
129
Abilities
47
Basic commands
33
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
13,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,263 4:35 6,525 9:11 9,788 13:47 13,050 18:23
Army4,740
Economy900
Production490
Technology1,215
Support5,705
Orc
9,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,263 4:35 6,525 9:11 9,788 13:47 13,050 18:23
Army2,555
Economy1,275
Production650
Technology805
Support3,915
18:23 / 18:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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