Replay
  • HumanJens
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 4
  • UndeadLucifer
    1. Lich, level 6
    2. Dark Ranger, level 5
    3. Death Knight, level 5
vs
Game length
00:33:09
Patch
2.00
Downloads
113
Last Refuge 1.5
Download map
Highlight
Gold highlight
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 28, 2026 by Stowka
Game breakdown

Jens (Jens#11592)

320 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 2

Units

  • Peasant33
  • Flying Machine31
  • Footman13
  • Knight5
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1
  • Siege Engine1

Buildings

  • Scout Tower19
  • Guard Tower12
  • Farm7
  • Altar of Kings3
  • Arcane Tower3
  • Barracks2
  • Arcane Vault2
  • Town Hall2
  • Blacksmith2
  • Castle2
  • Keep1
  • Lumber Mill1
  • Workshop1
  • Gryphon Aviary1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • Flak CannonsLevel 2
  • Flying Machine BombsLevel 2

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration6
  • Potion of Healing2
  • Staff of Sanctuary2
  • Potion of Lesser Invulnerability2
  • Ivory Tower1
  • Potion of Mana1

Control groups

Group 12345
Set 568 18 734 24 25
Used 1120 1 809 418 244
Group 67890
Set 13 14 14 14 3
Used 45 29 0 0 19
Actions by type
Right clicks
3386
Selections
1898
Control group selections
2685
Control groups set
1427
Build and train orders
318
Abilities
95
Basic commands
399
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Lucifer (Lucifer#34735)

260 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 2
    3. Death and Decay level 1
  • Dark RangerLevel 5
    1. Life Drain level 3
    2. Black Arrow level 1
    3. Silence level 1
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2

Units

  • Acolyte29
  • Ghoul22
  • Obsidian Statue10
  • Frost Wyrm3
  • Abomination3
  • Gargoyle1

Buildings

  • Ziggurat7
  • Slaughterhouse2
  • Haunted Gold Mine2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Boneyard1
  • Necropolis1

Upgrades

  • Backpack
  • Destroyer Form
  • Ghoul Frenzy
  • Creature CarapaceLevel 2
  • Creature Attack
  • Disease Cloud
  • Cannibalize

Items

  • Potion of Lesser Invulnerability8
  • Rod of Necromancy2
  • Scroll of Healing2
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 123456
Set 254 60 4 3 3 1
Used 1094 544 29 375 384 189
Actions by type
Right clicks
2523
Selections
1585
Control group selections
2615
Control groups set
325
Build and train orders
208
Abilities
186
Basic commands
871
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

HumanData incomplete
17,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,469 8:17 8,938 16:34 13,406 24:51 17,875 33:09
Army6,960
Economy3,245
Production1,140
Technology2,260
Support4,270

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
15,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,469 8:17 8,938 16:34 13,406 24:51 17,875 33:09
Army6,690
Economy2,850
Production810
Technology1,070
Support4,420

Partial spend: actions with unknown prices are excluded.

33:09 / 33:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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