Replay
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 3
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 5
vs
Game length
00:22:33
Patch
2.00
Downloads
38
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 25, 2026 by Stowka
Game breakdown

Kaho (KAHO#31819)

342 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp14
  • Druid of the Claw11
  • Forest Troll Berserker5
  • Dryad5
  • Archer2
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient of War2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Reinforced Hides
  • Strength of the WildLevel 2

Items

  • Orb of Venom2
  • Boots of Speed1
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1

Control groups

Group 123456
Set 44 21 12 4 1 1
Used 1384 994 77 211 147 189
Actions by type
Right clicks
2856
Selections
1178
Control group selections
3002
Control groups set
83
Build and train orders
119
Abilities
118
Basic commands
10
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
5

LawLiet (LawLiet#3990)

213 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Thorns Aura level 3

Units

  • Wisp36
  • Druid of the Claw11
  • Dryad7
  • Archer5
  • Goblin Shredder2

Buildings

  • Moon Well5
  • Tree of Life3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced Hides
  • Strength of the Wild
  • Mark of the Claw
  • Ultravision
  • Nature's Blessing

Items

  • Scroll of Healing3
  • Dust of Appearance2
  • Scroll of Town Portal2
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Boots of Speed1
  • Moonstone1
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Invisibility1
  • Lesser Clarity Potion1

Control groups

Group 1234560
Set 85 8 5 16 2 2 1
Used 666 183 247 163 6 12 0
Actions by type
Right clicks
1678
Selections
822
Control group selections
1277
Control groups set
119
Build and train orders
220
Abilities
136
Basic commands
304
Item uses
27
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Timeline

Nightelf
11,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,728 5:38 7,455 11:16 11,183 16:54 14,910 22:33
Army5,210
Economy840
Production1,150
Technology775
Support3,895
NightelfData incomplete
14,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,728 5:38 7,455 11:16 11,183 16:54 14,910 22:33
Army5,220
Economy3,180
Production640
Technology925
Support4,945

Partial spend: actions with unknown prices are excluded.

22:33 / 22:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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