Replay
  • HumanDeathnote
    1. Archmage, level 3
    2. Mountain King, level 3
    3. Paladin, level 2
  • OrcSoin
    1. Far Seer, level 5
    2. Tauren Chieftain, level 5
vs
Game length
00:14:59
Patch
2.00
Downloads
33
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 23, 2026 by Stowka
Game breakdown

Deathnote (Odinnsdagr#2292)

246 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant17
  • Gryphon Rider9
  • Footman6

Buildings

  • Farm5
  • Arcane Vault5
  • Arcane Tower2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Blacksmith1

Upgrades

  • Animal War Training

Items

  • Boots of Speed1
  • Staff of Sanctuary1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 61 8 5 41 14 6
Used 578 10 40 620 83 163
Actions by type
Right clicks
914
Selections
480
Control group selections
1494
Control groups set
135
Build and train orders
113
Abilities
29
Basic commands
260
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Soin (전소인#3190)

329 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 5
    1. Endurance Aura level 2
    2. Shockwave level 3

Units

  • Peon12
  • Raider10
  • Troll Headhunter/Berserker5
  • Shaman4
  • Grunt3
  • Troll Headhunter/Berserker3
  • Kodo Beast2

Buildings

  • Orc Burrow4
  • Altar of Storms3
  • Stronghold2
  • Voodoo Lounge2
  • Spirit Lodge2
  • Beastiary2
  • War Mill1
  • Barracks1
  • Watch Tower1
  • Fortress1

Upgrades

  • Ensnare
  • Shaman Training
  • Berserker Strength
  • Reinforced Defenses
  • Berserker Upgrade
  • War Drums Damage Increase

Items

  • Lesser Clarity Potion4
  • Healing Salve2
  • Tiny Great Hall1

Control groups

Group 12345
Set 47 9 38 1 2
Used 415 154 285 62 3
Group 6789
Set 1 4 1 2
Used 222 71 103 4
Actions by type
Right clicks
1543
Selections
1056
Control group selections
1319
Control groups set
105
Build and train orders
213
Abilities
118
Basic commands
256
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
8,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,605 3:44 5,210 7:29 7,815 11:14 10,420 14:59
Army3,330
Economy1,275
Production620
Technology905
Support1,890
Orc
10,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,605 3:44 5,210 7:29 7,815 11:14 10,420 14:59
Army4,510
Economy900
Production1,310
Technology1,305
Support2,395
14:59 / 14:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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