Replay
  • HumanInspired
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:13:34
Patch
2.00
Downloads
29
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 23, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

295 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant13
  • Footman13
  • Priest9
  • Spell Breaker8

Buildings

  • Farm6
  • Scout Tower5
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1

Upgrades

  • Priest Training

Items

  • Boots of Speed1

Control groups

Group 123456
Set 51 19 11 2 1 1
Used 329 162 53 253 207 279
Actions by type
Right clicks
1101
Selections
709
Control group selections
1283
Control groups set
85
Build and train orders
116
Abilities
73
Basic commands
347
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Deathnote (Odinnsdagr#2292)

277 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant17
  • Priest8
  • Spell Breaker8
  • Footman5

Buildings

  • Farm8
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 123456
Set 42 4 33 27 20 6
Used 566 18 322 425 62 160
Actions by type
Right clicks
858
Selections
538
Control group selections
1553
Control groups set
132
Build and train orders
113
Abilities
46
Basic commands
265
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
7,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,989 3:23 3,978 6:47 5,966 10:10 7,955 13:34
Army4,690
Economy975
Production640
Technology530
Support1,110
Human
7,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,989 3:23 3,978 6:47 5,966 10:10 7,955 13:34
Army3,475
Economy1,660
Production640
Technology460
Support1,720
13:34 / 13:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays