Replay
  • OrcLucifer
    1. Blademaster, level 5
    2. Firelord, level 3
    3. Shadow Hunter, level 3
  • UndeadBiko
    1. Death Knight, level 5
    2. Lich, level 4
    3. Crypt Lord, level 4
vs
Game length
00:16:49
Patch
2.00
Downloads
28
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 23, 2026 by Stowka
Game breakdown

Lucifer (Lucifer#34735)

297 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 3
    2. Critical Strike level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 1
    2. Soul Burn level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2

Units

  • Peon16
  • Troll Headhunter/Berserker15
  • Troll Headhunter/Berserker8
  • Kodo Beast7
  • Grunt6
  • Raider1

Buildings

  • Orc Burrow5
  • Voodoo Lounge2
  • Watch Tower2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Beastiary1

Upgrades

  • Berserker Upgrade
  • Envenomed Spears
  • War Drums Damage Increase
  • Reinforced Defenses
  • Ensnare
  • Ranged Weapons

Items

  • Potion of Lesser Invulnerability6
  • Lesser Clarity Potion3
  • Healing Salve2
  • Scroll of Speed1
  • Orb of Lightning1
  • Tiny Great Hall1
  • Scroll of Healing1

Control groups

Group 12456
Set 195 6 2 2 2
Used 582 121 466 344 255
Actions by type
Right clicks
1485
Selections
769
Control group selections
1768
Control groups set
207
Build and train orders
154
Abilities
36
Basic commands
273
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Biko (Cucaracha#21207)

380 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • Crypt LordLevel 4
    1. Impale level 3
    2. Spiked Carapace level 1

Units

  • Ghoul11
  • Acolyte8
  • Obsidian Statue6
  • Crypt Fiend3

Buildings

  • Ziggurat8
  • Crypt5
  • Altar of Darkness3
  • Nerubian Tower2
  • Halls of the Dead2
  • Black Citadel2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Graveyard1
  • Necropolis1
  • Slaughterhouse1

Upgrades

  • BurrowLevel 2
  • Destroyer FormLevel 2
  • Ghoul FrenzyLevel 3
  • Creature AttackLevel 2
  • WebLevel 2

Items

  • Rod of Necromancy5
  • Circlet of Nobility5
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Potion of Mana1
  • Orb of Corruption1

Control groups

Group 12345
Set 46 15 6 4 12
Used 540 534 347 367 560
Actions by type
Right clicks
2016
Selections
1091
Control group selections
2348
Control groups set
83
Build and train orders
147
Abilities
101
Basic commands
221
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

OrcData incomplete
12,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,264 4:12 6,528 8:24 9,791 12:36 13,055 16:49
Army6,270
Economy1,200
Production505
Technology1,040
Support3,815

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
13,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,264 4:12 6,528 8:24 9,791 12:36 13,055 16:49
Army3,165
Economy1,050
Production1,680
Technology1,840
Support5,320

Partial spend: actions with unknown prices are excluded.

16:49 / 16:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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