Replay
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 3
  • Night ElfJadeRhino
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 2
vs
Game length
00:12:19
Patch
2.00
Downloads
21
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 23, 2026 by Stowka
Game breakdown

Deathnote (Odinnsdagr#2292)

258 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant8
  • Rifleman8
  • Priest8
  • Footman6
  • Sorceress1

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 123456
Set 40 5 23 29 21 7
Used 558 14 299 406 38 156
Actions by type
Right clicks
632
Selections
376
Control group selections
1471
Control groups set
125
Build and train orders
90
Abilities
29
Basic commands
211
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

JadeRhino (Tenebris#21329)

310 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp22
  • Archer8
  • Dryad4

Buildings

  • Moon Well6
  • Ancient of Wonders4
  • Altar of Elders3
  • Ancient of Lore3
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient Protector1
  • Tree of Eternity1

Items

  • Potion of Healing2
  • Moonstone2
  • Staff of Preservation1
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Potion of Mana1

Control groups

Group 123456
Set 218 18 3 16 6 1
Used 369 11 1 396 127 361
Actions by type
Right clicks
1114
Selections
479
Control group selections
1265
Control groups set
262
Build and train orders
86
Abilities
65
Basic commands
233
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
7,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,906 3:04 3,813 6:09 5,719 9:14 7,625 12:19
Army3,685
Economy600
Production490
Technology785
Support1,455
Nightelf
7,625

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,906 3:04 3,813 6:09 5,719 9:14 7,625 12:19
Army1,620
Economy1,320
Production1,155
Technology650
Support2,880
12:19 / 12:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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