Replay
vs
Game length
00:01:59
Patch
2.00
Downloads
15
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 23, 2026 by Stowka
Game breakdown

Sharky (RobotNinja#2136641)

154 APM

Units

  • Peasant4

Buildings

  • Scout Tower4
  • Altar of Kings1
  • Farm1
  • Barracks1

Control groups

Group 34
Set 2 1
Used 0 0
Actions by type
Right clicks
62
Selections
70
Control group selections
0
Control groups set
3
Build and train orders
22
Abilities
0
Basic commands
4
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Smurf (Smurf#24244)

250 APM

Units

  • Wisp6

Buildings

  • Moon Well2
  • Ancient of War1
  • Altar of Elders1

Control groups

Group 45
Set 1 1
Used 80 90
Actions by type
Right clicks
78
Selections
20
Control group selections
170
Control groups set
2
Build and train orders
6
Abilities
0
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 263 0:29 525 0:59 788 1:29 1,050 1:59
Army0
Economy300
Production340
Technology0
Support200
Nightelf
1,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 263 0:29 525 0:59 788 1:29 1,050 1:59
Army0
Economy360
Production330
Technology0
Support360
1:59 / 1:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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