Replay
  • UndeadVeS
    1. Death Knight, level 4
    2. Pit Lord, level 3
  • HumanArek
    1. Archmage, level 3
    2. Mountain King, level 2
vs
Game length
00:11:03
Patch
2.00
Downloads
22
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 23, 2026 by kover2177
Game breakdown

VeS (veS#1614)

200 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Pit LordLevel 3
    1. Cleaving Attack level 2
    2. Howl of Terror level 1

Units

  • Crypt Fiend7
  • Acolyte3
  • Necromancer3
  • Ghoul2
  • Obsidian Statue1

Buildings

  • Ziggurat4
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1
  • Temple of the Damned1
  • Black Citadel1

Upgrades

  • Necromancer Training
  • Skeletal Mastery
  • Creature Attack
  • Burrow

Items

  • Rod of Necromancy4
  • Potion of Mana2
  • Potion of Healing1

Control groups

Group 123456
Set 19 4 1 5 1 1
Used 173 39 37 116 74 90
Actions by type
Right clicks
924
Selections
348
Control group selections
529
Control groups set
31
Build and train orders
93
Abilities
26
Basic commands
68
Item uses
4
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Arek (arek#2306)

139 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant8
  • Rifleman7
  • Footman6
  • Priest4

Buildings

  • Farm9
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1
  • Arcane Tower1
  • Guard Tower1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 58 13 3 1
Used 133 32 18 97
Group 5690
Set 2 2 1 5
Used 74 9 3 14
Actions by type
Right clicks
568
Selections
226
Control group selections
380
Control groups set
85
Build and train orders
98
Abilities
13
Basic commands
5
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
6,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,624 2:45 3,248 5:31 4,871 8:17 6,495 11:03
Army2,380
Economy225
Production675
Technology970
Support2,245
Human
6,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,624 2:45 3,248 5:31 4,871 8:17 6,495 11:03
Army2,785
Economy600
Production490
Technology535
Support1,815
11:03 / 11:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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