Replay
  • HumanArek
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadVeS
    1. Lich, level 6
    2. Death Knight, level 5
    3. Crypt Lord, level 4
vs
Game length
00:29:29
Patch
2.00
Downloads
20
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 23, 2026 by kover2177
Game breakdown

Arek (arek#2306)

144 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant22
  • Footman14
  • Knight14
  • Flying Machine13
  • Gryphon Rider4

Buildings

  • Farm12
  • Scout Tower3
  • Barracks2
  • Town Hall2
  • Arcane Tower2
  • Altar of Kings1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Guard Tower1
  • Workshop1
  • Gryphon Aviary1

Upgrades

  • SwordsLevel 3
  • Animal War Training
  • Flak Cannons
  • ArmorLevel 2

Items

  • Scroll of Regeneration4
  • Potion of Healing4
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Staff of Sanctuary2
  • Scroll of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Orb of Slow1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 167 9 26 4
Used 456 66 139 112
Group 5790
Set 5 2 1 11
Used 57 21 12 31
Actions by type
Right clicks
1899
Selections
687
Control group selections
894
Control groups set
225
Build and train orders
223
Abilities
81
Basic commands
30
Item uses
11
Subgroup switches
0
Units removed from queue
7
Escape presses
3

VeS (veS#1614)

221 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 3
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Crypt LordLevel 4
    1. Impale level 2
    2. Spiked Carapace level 2

Units

  • Acolyte23
  • Ghoul19
  • Crypt Fiend19
  • Obsidian Statue5
  • Banshee5
  • Abomination3

Buildings

  • Ziggurat9
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Necropolis2
  • Slaughterhouse2
  • Temple of the Damned2
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1
  • Haunted Gold Mine1

Upgrades

  • Creature AttackLevel 3
  • Burrow
  • Ghoul Frenzy
  • WebLevel 2
  • Destroyer Form
  • Disease Cloud
  • Creature CarapaceLevel 2
  • Cannibalize
  • Banshee TrainingLevel 2

Items

  • Rod of Necromancy5
  • Scroll of Town Portal4
  • Potion of Lesser Invulnerability3
  • Potion of Mana2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 123456
Set 65 12 5 5 1 1
Used 772 370 64 375 224 204
Actions by type
Right clicks
2293
Selections
1123
Control group selections
2009
Control groups set
89
Build and train orders
233
Abilities
189
Basic commands
302
Item uses
15
Subgroup switches
0
Units removed from queue
6
Escape presses
0

Timeline

Human
17,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,288 7:22 10,575 14:44 15,863 22:06 21,150 29:29
Army7,740
Economy2,420
Production780
Technology1,075
Support5,830
UndeadData incomplete
21,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,288 7:22 10,575 14:44 15,863 22:06 21,150 29:29
Army8,860
Economy2,400
Production1,350
Technology1,440
Support7,100

Partial spend: actions with unknown prices are excluded.

29:29 / 29:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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