Replay
  • UndeadVeS
    1. Dreadlord, level 6
    2. Death Knight, level 4
    3. Lich, level 3
  • HumanArek
    1. Archmage, level 3
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:19:14
Patch
2.00
Downloads
19
Terenas Stand 2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 23, 2026 by kover2177
Game breakdown

VeS (veS#1614)

211 APM

Heroes

  • DreadlordLevel 6
    1. Sleep level 2
    2. Carrion Swarm level 3
    3. Inferno level 1
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 1
    3. Death Pact level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Acolyte11
  • Ghoul11
  • Gargoyle11
  • Frost Wyrm2
  • Obsidian Statue1

Buildings

  • Ziggurat6
  • Crypt5
  • Tomb of Relics3
  • Necropolis3
  • Altar of Darkness2
  • Haunted Gold Mine2
  • Spirit Tower2
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Sacrificial Pit1
  • Boneyard1
  • Slaughterhouse1

Upgrades

  • Cannibalize
  • Creature CarapaceLevel 2
  • Ghoul Frenzy
  • Stone Form
  • Creature Attack

Items

  • Potion of Mana4
  • Scroll of Town Portal4
  • Rod of Necromancy3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Corruption1

Control groups

Group 123456
Set 54 9 5 9 1 1
Used 430 150 60 311 215 198
Actions by type
Right clicks
1392
Selections
625
Control group selections
1364
Control groups set
79
Build and train orders
152
Abilities
58
Basic commands
140
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Arek (arek#2306)

124 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant30
  • Flying Machine20
  • Footman8
  • Knight4

Buildings

  • Farm11
  • Scout Tower5
  • Guard Tower3
  • Barracks2
  • Town Hall2
  • Arcane Tower2
  • Workshop2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 2
  • Animal War Training
  • Flak Cannons
  • Gunpowder

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Staff of Sanctuary2
  • Orb of Slow1

Control groups

Group 12345
Set 94 3 35 3 2
Used 235 5 52 111 108
Group 6790
Set 1 4 1 7
Used 1 20 6 37
Actions by type
Right clicks
899
Selections
383
Control group selections
575
Control groups set
150
Build and train orders
151
Abilities
38
Basic commands
27
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
15,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,770 4:48 7,540 9:37 11,310 14:25 15,080 19:14
Army4,215
Economy1,950
Production1,725
Technology1,210
Support5,980

Partial spend: actions with unknown prices are excluded.

Human
12,785

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,770 4:48 7,540 9:37 11,310 14:25 15,080 19:14
Army4,060
Economy3,020
Production780
Technology1,215
Support3,710
19:14 / 19:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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