Replay
  • UndeadVeS
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 3
  • HumanArek
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:29:29
Patch
2.00
Downloads
20
Fading Autumn 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 23, 2026 by kover2177
Game breakdown

VeS (veS#1614)

217 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 1
    3. Death Pact level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Ghoul19
  • Banshee19
  • Acolyte14
  • Crypt Fiend13
  • Obsidian Statue4
  • Abomination4

Buildings

  • Ziggurat10
  • Necropolis4
  • Haunted Gold Mine3
  • Altar of Darkness2
  • Tomb of Relics2
  • Spirit Tower2
  • Slaughterhouse2
  • Temple of the Damned2
  • Crypt1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 3
  • Banshee TrainingLevel 2
  • Web
  • Creature CarapaceLevel 2
  • Burrow
  • Disease Cloud
  • Destroyer Form
  • Cannibalize

Items

  • Potion of Mana5
  • Rod of Necromancy4
  • Scroll of Town Portal4
  • Potion of Lesser Invulnerability4
  • Scroll of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1

Control groups

Group 123456
Set 67 14 7 5 1 3
Used 746 304 84 397 236 210
Actions by type
Right clicks
2391
Selections
1058
Control group selections
1977
Control groups set
97
Build and train orders
293
Abilities
119
Basic commands
178
Item uses
17
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Arek (arek#2306)

129 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant31
  • Footman13
  • Flying Machine10
  • Knight9
  • Mortar Team3

Buildings

  • Farm15
  • Scout Tower5
  • Guard Tower3
  • Barracks2
  • Town Hall2
  • Arcane Tower2
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Workshop1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 3
  • Flak Cannons
  • Animal War Training
  • ArmorLevel 2
  • Magic Sentry
  • PlatingLevel 2
  • Fragmentation Shards
  • Flare

Items

  • Scroll of Town Portal5
  • Scroll of Regeneration3
  • Staff of Sanctuary3
  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Lesser Clarity Potion2
  • Orb of Slow1

Control groups

Group 1234
Set 140 9 23 2
Used 441 33 71 131
Group 5790
Set 15 1 1 13
Used 89 13 21 32
Actions by type
Right clicks
1644
Selections
564
Control group selections
831
Control groups set
204
Build and train orders
234
Abilities
107
Basic commands
42
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
22,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,560 7:22 11,120 14:44 16,680 22:06 22,240 29:29
Army9,780
Economy2,625
Production1,150
Technology1,385
Support7,300

Partial spend: actions with unknown prices are excluded.

Human
17,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,560 7:22 11,120 14:44 16,680 22:06 22,240 29:29
Army5,500
Economy3,095
Production790
Technology1,365
Support7,080
29:29 / 29:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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