Replay
  • Night ElfHiccup
    1. Beastmaster, level 3
    2. Pit Lord, level 4
  • HumanOleksiiRadko
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:10:37
Patch
2.00
Downloads
23
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 22, 2026 by Stowka
Game breakdown

Hiccup (Hiccup#21167)

232 APM

Heroes

  • BeastmasterLevel 3
    1. Summon Bear level 2
    2. Summon Quilbeast level 1
  • Pit LordLevel 4
    1. Rain of Fire level 2
    2. Cleaving Attack level 2

Units

  • Wisp17
  • Huntress6
  • Archer5
  • Dryad2

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Wonders2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Lore1
  • Ancient Protector1

Upgrades

  • Upgrade Moon Glaive
  • Abolish Magic

Items

  • Lesser Clarity Potion1

Control groups

Group 1234
Set 13 12 7 1
Used 119 312 32 8
Group 5678
Set 1 1 3 1
Used 288 25 19 3
Actions by type
Right clicks
862
Selections
423
Control group selections
806
Control groups set
39
Build and train orders
95
Abilities
24
Basic commands
170
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

OleksiiRadko (Leshka#21750)

245 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant10
  • Footman7
  • Rifleman5
  • Priest5

Buildings

  • Farm6
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • DefendLevel 2
  • Long Rifles
  • Priest Training

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Dust of Appearance1

Control groups

Group 123456
Set 42 9 1 8 8 1
Used 181 58 197 196 250 9
Actions by type
Right clicks
763
Selections
589
Control group selections
891
Control groups set
69
Build and train orders
114
Abilities
24
Basic commands
108
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
5,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,478 2:39 2,955 5:18 4,433 7:57 5,910 10:37
Army2,110
Economy1,020
Production815
Technology470
Support1,495
HumanData incomplete
5,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,478 2:39 2,955 5:18 4,433 7:57 5,910 10:37
Army2,645
Economy750
Production670
Technology545
Support1,245

Partial spend: actions with unknown prices are excluded.

10:37 / 10:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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