Replay
  • UndeadHappy
    1. Death Knight, level 5
    2. Lich, level 4
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:22:04
Patch
2.00
Downloads
89
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 21, 2026 by Elven_Star
Game breakdown

Happy (AuroraHappy#2668)

328 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Crypt Fiend15
  • Ghoul14
  • Acolyte8
  • Obsidian Statue6
  • Banshee5
  • Frost Wyrm1
  • Abomination1

Buildings

  • Ziggurat7
  • Temple of the Damned2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Web
  • Creature AttackLevel 3
  • Banshee TrainingLevel 2
  • Creature Carapace

Items

  • Scroll of Healing4
  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 12345
Set 68 74 1 28 14
Used 1074 762 148 268 309
Group 6790
Set 16 9 6 6
Used 9 0 7 0
Actions by type
Right clicks
1780
Selections
1421
Control group selections
2577
Control groups set
222
Build and train orders
236
Abilities
92
Basic commands
767
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Kaho (KAHO#31819)

285 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp18
  • Druid of the Talon17
  • Druid of the Claw9
  • Archer4
  • Dryad2

Buildings

  • Moon Well7
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wind1
  • Tree of Life1

Upgrades

  • Ultravision
  • Strength of the WildLevel 3
  • Druid of the Claw TrainingLevel 3
  • Reinforced HidesLevel 2
  • Well Spring
  • Abolish Magic
  • Druid of the Talon TrainingLevel 2
  • Mark of the Claw
  • Mark of the Talon

Items

  • Potion of Lesser Invulnerability2
  • Dust of Appearance2
  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 123456
Set 44 17 14 4 1 1
Used 790 525 149 256 126 187
Actions by type
Right clicks
2702
Selections
1024
Control group selections
2033
Control groups set
81
Build and train orders
204
Abilities
101
Basic commands
15
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

Undead
14,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,688 5:31 7,375 11:02 11,063 16:33 14,750 22:04
Army7,505
Economy600
Production980
Technology995
Support4,670
NightelfData incomplete
13,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,688 5:31 7,375 11:02 11,063 16:33 14,750 22:04
Army5,400
Economy1,420
Production970
Technology1,525
Support4,390

Partial spend: actions with unknown prices are excluded.

22:04 / 22:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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