Replay
  • UndeadHappy
    1. Death Knight, level 5
    2. Naga Sea Witch, level 4
    3. Lich, level 3
  • Night ElfKaho
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
vs
Game length
00:17:46
Patch
2.00
Downloads
101
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 21, 2026 by Elven_Star
Game breakdown

Happy (AuroraHappy#2668)

365 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Ghoul13
  • Obsidian Statue8
  • Crypt Fiend7
  • Acolyte4
  • Abomination1

Buildings

  • Ziggurat6
  • Halls of the Dead2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Web
  • Creature Attack
  • Disease Cloud
  • Burrow

Items

  • Scroll of Healing2
  • Rod of Necromancy1
  • Claws of Attack +61
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 76 58 4 22 16
Used 920 656 76 266 181
Group 6790
Set 17 10 7 7
Used 3 0 14 0
Actions by type
Right clicks
1713
Selections
1452
Control group selections
2116
Control groups set
217
Build and train orders
194
Abilities
88
Basic commands
634
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Kaho (KAHO#31819)

332 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp16
  • Druid of the Claw7
  • Dryad5
  • Druid of the Talon5
  • Archer4
  • Hippogryph1

Buildings

  • Moon Well7
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Druid of the Talon Training
  • Mark of the Claw

Items

  • Potion of Healing3
  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1
  • Dust of Appearance1
  • Scroll of Healing1

Control groups

Group 123456
Set 48 15 6 5 1 1
Used 930 683 48 202 112 165
Actions by type
Right clicks
2561
Selections
796
Control group selections
2140
Control groups set
76
Build and train orders
141
Abilities
86
Basic commands
13
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Undead
9,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,864 4:26 5,728 8:53 8,591 13:19 11,455 17:46
Army4,905
Economy300
Production520
Technology1,415
Support2,695
NightelfData incomplete
11,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,864 4:26 5,728 8:53 8,591 13:19 11,455 17:46
Army3,865
Economy960
Production970
Technology1,425
Support4,235

Partial spend: actions with unknown prices are excluded.

17:46 / 17:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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