Replay
  • HumanSok
    1. Mountain King, level 4
    2. Archmage, level 4
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 6
vs
Game length
00:22:28
Patch
2.00
Downloads
44
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 20, 2026 by Elven_Star
Game breakdown

Sok (SooooK#31962)

282 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • ArchmageLevel 4
    1. Brilliance Aura level 2
    2. Blizzard level 2

Units

  • Peasant29
  • Spell Breaker14
  • Footman11
  • Rifleman8
  • Priest7
  • Mortar Team5
  • Sorceress3
  • Flying Machine2
  • Goblin Zeppelin1

Buildings

  • Farm12
  • Scout Tower4
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • Long Rifles
  • Swords
  • PlatingLevel 2
  • Priest Training
  • Sorceress Training

Items

  • Lesser Clarity Potion5
  • Scroll of Healing4
  • Scroll of Regeneration3
  • Potion of Mana2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 562 135 46 36 8
Used 814 657 179 69 106
Group 6790
Set 1 1 2 2
Used 42 30 29 61
Actions by type
Right clicks
1783
Selections
1154
Control group selections
1987
Control groups set
793
Build and train orders
205
Abilities
127
Basic commands
179
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Moon (Moon#35134)

304 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Pandaren BrewmasterLevel 6
    1. Breath of Fire level 3
    2. Drunken Brawler level 2
    3. Storm Earth and Fire level 1

Units

  • Wisp28
  • Dryad15
  • Druid of the Claw11
  • Archer4
  • Goblin Zeppelin2
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Ancient of Lore3
  • Ancient of War2
  • Tree of Life2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3

Items

  • Scroll of Healing6
  • Lesser Clarity Potion4
  • Moonstone4
  • Potion of Mana3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Preservation1
  • Potion of Healing1
  • Staff of Teleportation1
  • Orb of Venom1
  • Tome of Retraining1

Control groups

Group 12345
Set 231 127 167 56 2
Used 657 684 326 28 242
Group 67890
Set 5 3 5 5 5
Used 473 200 3 2 0
Actions by type
Right clicks
2247
Selections
616
Control group selections
2615
Control groups set
606
Build and train orders
216
Abilities
140
Basic commands
291
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
12

Timeline

Human
18,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,603 5:37 9,205 11:14 13,808 16:51 18,410 22:28
Army8,885
Economy2,560
Production960
Technology535
Support5,470
Nightelf
18,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,603 5:37 9,205 11:14 13,808 16:51 18,410 22:28
Army6,355
Economy2,360
Production945
Technology825
Support7,550
22:28 / 22:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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