Replay
  • HumanSok
    1. Mountain King, level 4
    2. Goblin Alchemist, level 4
    3. Blood Mage, level 1
  • Night ElfMoon
    1. Warden, level 3
    2. Goblin Tinker, level 3
vs
Game length
00:14:50
Patch
2.00
Downloads
42
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 20, 2026 by Elven_Star
Game breakdown

Sok (SooooK#31962)

269 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • Goblin AlchemistLevel 4
    1. Healing Spray level 2
    2. Acid Bomb level 2
  • Blood MageLevel 1
    1. Siphon Mana level 1

Units

  • Peasant16
  • Dragonhawk Rider12
  • Footman11

Buildings

  • Farm10
  • Scout Tower6
  • Arcane Tower3
  • Guard Tower3
  • Arcane Vault2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 3
  • Armor
  • Animal War Training

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1
  • Staff of Sanctuary1

Control groups

Group 1234590
Set 529 127 24 2 3 2 2
Used 473 409 76 0 70 56 82
Actions by type
Right clicks
1282
Selections
554
Control group selections
1166
Control groups set
689
Build and train orders
136
Abilities
36
Basic commands
32
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Moon (Moon#35134)

323 APM

Heroes

  • WardenLevel 3
    1. Blink level 1
    2. Fan of Knives level 2
  • Goblin TinkerLevel 3
    1. Cluster Rockets level 2
    2. Engineering Upgrade level 1

Units

  • Wisp23
  • Dryad13
  • Archer5
  • Druid of the Claw2

Buildings

  • Moon Well10
  • Altar of Elders3
  • Ancient of War2
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Well Spring
  • Reinforced Hides

Items

  • Boots of Speed1
  • Potion of Invisibility1
  • Scroll of Healing1
  • Orb of Venom1
  • Staff of Preservation1
  • Tome of Retraining1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 184 86 65 3 5
Used 349 476 273 6 368
Group 67890
Set 3 4 3 3 3
Used 510 131 1 2 0
Actions by type
Right clicks
1425
Selections
375
Control group selections
2116
Control groups set
359
Build and train orders
121
Abilities
54
Basic commands
224
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
11,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,921 3:42 5,843 7:25 8,764 11:07 11,685 14:50
Army3,885
Economy1,585
Production620
Technology1,185
Support4,410
Nightelf
11,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,921 3:42 5,843 7:25 8,764 11:07 11,685 14:50
Army3,045
Economy2,060
Production1,150
Technology975
Support4,160
14:50 / 14:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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