Replay
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 6
    3. Pit Lord, level 4
  • HumanSok
    1. Archmage, level 6
    2. Mountain King, level 4
vs
Game length
00:32:21
Patch
2.00
Downloads
45
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 20, 2026 by Elven_Star
Game breakdown

Moon (Moon#35134)

313 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 6
    1. Frost Arrows level 2
    2. Forked Lightning level 3
    3. Tornado level 1
  • Pit LordLevel 4
    1. Cleaving Attack level 2
    2. Howl of Terror level 2

Units

  • Wisp44
  • Dryad17
  • Druid of the Claw15
  • Archer4

Buildings

  • Moon Well16
  • Tree of Life4
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Well Spring
  • Nature's Blessing
  • Mark of the Claw
  • Backpack

Items

  • Scroll of Healing11
  • Scroll of Town Portal6
  • Moonstone3
  • Staff of Preservation2
  • Lesser Clarity Potion2
  • Orb of Venom2
  • Anti-magic Potion2
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance2
  • Tome of Retraining1
  • Staff of Teleportation1

Control groups

Group 12345
Set 194 96 180 40 3
Used 966 1101 681 31 723
Group 67890
Set 4 3 1 1 1
Used 901 160 1 5 0
Actions by type
Right clicks
2447
Selections
1033
Control group selections
4569
Control groups set
523
Build and train orders
346
Abilities
226
Basic commands
819
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
22

Sok (SooooK#31962)

259 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2

Units

  • Peasant29
  • Spell Breaker16
  • Footman12
  • Mortar Team9
  • Priest8
  • Sorceress6
  • Rifleman4
  • Flying Machine2

Buildings

  • Farm11
  • Scout Tower5
  • Town Hall5
  • Guard Tower3
  • Arcane Sanctum3
  • Altar of Kings2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • GunpowderLevel 2
  • Long Rifles
  • SwordsLevel 2
  • PlatingLevel 2
  • Sorceress Training
  • Priest Training
  • Flare

Items

  • Lesser Clarity Potion8
  • Scroll of Healing6
  • Scroll of Town Portal4
  • Scroll of Regeneration3
  • Dust of Appearance2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Potion of Healing1
  • Tome of Retraining1
  • Potion of Mana1

Control groups

Group 12345
Set 398 90 39 77 6
Used 1048 796 335 159 134
Group 6790
Set 2 1 1 1
Used 59 48 32 47
Actions by type
Right clicks
2769
Selections
1570
Control group selections
2658
Control groups set
615
Build and train orders
300
Abilities
136
Basic commands
209
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
24,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,061 8:05 12,123 16:10 18,184 24:15 24,245 32:21
Army6,810
Economy4,000
Production640
Technology1,050
Support11,745
Human
23,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,061 8:05 12,123 16:10 18,184 24:15 24,245 32:21
Army9,710
Economy4,100
Production1,110
Technology795
Support7,405
32:21 / 32:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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