Replay
  • HumanChaemiko
    1. Archmage, level 4
    2. Mountain King, level 3
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:23:14
Patch
2.00
Downloads
45
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 18, 2026 by Stowka
Game breakdown

Chaemiko (ZizonHuman#3182)

316 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant23
  • Footman13
  • Rifleman7
  • Spell Breaker7
  • Sorceress6
  • Priest4
  • Mortar Team4
  • Ice Troll Berserker1
  • Flying Machine1

Buildings

  • Farm12
  • Scout Tower5
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1
  • Cannon Tower1

Upgrades

  • Defend
  • Long Rifles
  • PlatingLevel 3
  • Gunpowder
  • Sorceress TrainingLevel 2
  • Priest TrainingLevel 2
  • Swords
  • Fragmentation Shards
  • FlareLevel 3
  • Flak Cannons

Items

  • Scroll of Healing3
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 111 196 61 28 80
Used 673 1023 508 105 123
Actions by type
Right clicks
2346
Selections
977
Control group selections
2432
Control groups set
476
Build and train orders
241
Abilities
119
Basic commands
393
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Moon (Moon#35134)

320 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp32
  • Druid of the Claw10
  • Dryad9
  • Archer4
  • Ice Troll Berserker1

Buildings

  • Moon Well10
  • Ancient Protector6
  • Ancient of Lore3
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Well Spring
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 3
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw

Items

  • Scroll of Town Portal5
  • Scroll of Healing4
  • Orb of Venom2
  • Boots of Speed1
  • Staff of Preservation1
  • Moonstone1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 213 223 174 40 4
Used 776 768 404 24 475
Group 67890
Set 6 4 3 3 3
Used 619 162 0 0 0
Actions by type
Right clicks
1938
Selections
507
Control group selections
3228
Control groups set
673
Build and train orders
155
Abilities
144
Basic commands
432
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
16

Timeline

HumanData incomplete
16,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,154 5:48 8,308 11:37 12,461 17:25 16,615 23:14 U
Army7,230
Economy2,110
Production780
Technology1,375
Support5,120

Partial spend: actions with unknown prices are excluded.

Nightelf
16,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,154 5:48 8,308 11:37 12,461 17:25 16,615 23:14 U
Army4,620
Economy2,260
Production795
Technology850
Support7,870
23:14 / 23:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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