Replay
  • Night ElfStuFFik
    1. Demon Hunter, level 1
  • Night ElfSoYma
    1. Demon Hunter, level 1
vs
Game length
00:02:52
Patch
2.00
Downloads
28
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 17, 2026 by Stowka
Game breakdown

StuFFik (StuFFik#21278)

288 APM

Heroes

  • Demon HunterLevel 1
    1. Mana Burn level 1

Units

  • Wisp11
  • Archer2

Buildings

  • Moon Well2
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1

Control groups

Group 12345
Set 3 4 2 3 5
Used 166 5 170 9 82
Actions by type
Right clicks
270
Selections
55
Control group selections
432
Control groups set
17
Build and train orders
20
Abilities
7
Basic commands
3
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

SoYma (SoYma#2943)

382 APM

Heroes

  • Demon HunterLevel 1
    1. Mana Burn level 1

Units

  • Wisp12
  • Archer1

Buildings

  • Altar of Elders2
  • Moon Well2
  • Ancient of War1
  • Ancient of Wonders1

Items

  • Circlet of Nobility1

Control groups

Group 1234
Set 6 5 4 3
Used 244 175 249 33
Actions by type
Right clicks
264
Selections
64
Control group selections
701
Control groups set
18
Build and train orders
18
Abilities
10
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
1,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 503 0:43 1,005 1:26 1,508 2:09 2,010 2:52
Army260
Economy660
Production330
Technology0
Support450
Nightelf
2,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 503 0:43 1,005 1:26 1,508 2:09 2,010 2:52
Army130
Economy720
Production510
Technology0
Support650
2:52 / 2:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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