Replay
  • UndeadLucifer
    1. Death Knight, level 4
    2. Lich, level 3
    3. Naga Sea Witch, level 2
  • Night ElfAspect
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 3
vs
Game length
00:15:33
Patch
2.00
Downloads
31
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 16, 2026 by Stowka
Game breakdown

Lucifer (Lucifer#34735)

287 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Ghoul27
  • Acolyte21
  • Gargoyle14
  • Obsidian Statue3

Buildings

  • Ziggurat6
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics1
  • Nerubian Tower1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 2
  • Creature Carapace
  • Ghoul Frenzy
  • Stone FormLevel 2
  • Destroyer Form

Items

  • Dust of Appearance7
  • Rod of Necromancy3
  • Scroll of Healing3
  • Sacrificial Skull2
  • Orb of Corruption1

Control groups

Group 123456
Set 158 58 4 4 8 3
Used 531 286 39 290 239 123
Actions by type
Right clicks
1328
Selections
644
Control group selections
1508
Control groups set
235
Build and train orders
148
Abilities
32
Basic commands
280
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Aspect (Aspect#21972)

247 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Mana Burn level 2
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Haze level 1

Units

  • Wisp25
  • Archer8
  • Druid of the Claw7
  • Dryad6
  • Goblin Shredder2

Buildings

  • Moon Well9
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Well Spring

Items

  • Moonstone2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Boots of Speed1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Potion of Healing1
  • Orb of Venom1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 161 101 8 3 1
Used 501 383 193 99 239
Actions by type
Right clicks
928
Selections
423
Control group selections
1415
Control groups set
274
Build and train orders
128
Abilities
98
Basic commands
304
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
14,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,589 3:53 7,178 7:46 10,766 11:39 14,355 15:33
Army6,290
Economy2,025
Production1,100
Technology995
Support3,945

Partial spend: actions with unknown prices are excluded.

Nightelf
12,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,589 3:53 7,178 7:46 10,766 11:39 14,355 15:33
Army4,445
Economy1,840
Production820
Technology1,475
Support3,990
15:33 / 15:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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