Replay
  • HumanStarbuck
    1. Archmage, level 4
    2. Mountain King, level 3
  • Night ElfSoYma
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:20:04
Patch
2.00
Downloads
32
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 16, 2026 by Stowka
Game breakdown

Starbuck (drǃbucki#2383)

276 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant23
  • Footman17
  • Rifleman17
  • Priest6
  • Sorceress2
  • Goblin Zeppelin1
  • Spell Breaker1

Buildings

  • Farm8
  • Scout Tower4
  • Arcane Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Vault2
  • Blacksmith2
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Lumber Harvesting
  • Long Rifles
  • Gunpowder
  • Priest TrainingLevel 2
  • Sorceress Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Scroll of Healing2
  • Boots of Speed1
  • Mantle of Intelligence +31
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 91 5 4 24 7
Used 529 175 341 381 6
Actions by type
Right clicks
1760
Selections
1067
Control group selections
1432
Control groups set
131
Build and train orders
232
Abilities
72
Basic commands
537
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

SoYma (SoYma#2943)

281 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Evasion level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp18
  • Dryad10
  • Druid of the Claw7
  • Archer4

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Ancient Protector3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Reinforced HidesLevel 2
  • Strength of the Wild
  • Well Spring

Items

  • Potion of Healing3
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1
  • Moonstone1

Control groups

Group 12345
Set 250 13 2 7 1
Used 1144 342 1015 74 13
Actions by type
Right clicks
1542
Selections
655
Control group selections
2588
Control groups set
273
Build and train orders
168
Abilities
90
Basic commands
41
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
14,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,659 5:01 7,318 10:02 10,976 15:03 14,635 20:04
Army7,355
Economy2,110
Production830
Technology755
Support3,585
Nightelf
11,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,659 5:01 7,318 10:02 10,976 15:03 14,635 20:04
Army3,755
Economy1,080
Production820
Technology950
Support4,810
20:04 / 20:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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