Replay
  • Night ElfPaTo
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • UndeadBiko
    1. Death Knight, level 5
    2. Naga Sea Witch, level 4
    3. Lich, level 3
vs
Game length
00:18:52
Patch
2.00
Downloads
34
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 16, 2026 by Stowka
Game breakdown

PaTo (PaTo#12362)

246 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp23
  • Dryad13
  • Druid of the Claw7
  • Archer4

Buildings

  • Moon Well6
  • Tree of Ages4
  • Ancient of Wonders2
  • Tree of Eternity2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced Hides
  • Well Spring
  • Ultravision
  • Mark of the Claw
  • Strength of the Wild

Items

  • Moonstone2
  • Circlet of Nobility1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Orb of Venom1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 245 46 1 91
Used 420 186 1 86
Group 5789
Set 3 17 1 1
Used 21 147 169 160
Actions by type
Right clicks
1432
Selections
889
Control group selections
1190
Control groups set
405
Build and train orders
145
Abilities
65
Basic commands
258
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Biko (Cucaracha#21207)

378 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 3
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Ghoul13
  • Crypt Fiend7
  • Obsidian Statue7
  • Acolyte4
  • Abomination1

Buildings

  • Ziggurat8
  • Crypt6
  • Altar of Darkness2
  • Halls of the Dead2
  • Nerubian Tower2
  • Black Citadel2
  • Tomb of Relics1
  • Graveyard1
  • Slaughterhouse1

Upgrades

  • BackpackLevel 2
  • Ghoul FrenzyLevel 2
  • Destroyer FormLevel 2
  • BurrowLevel 2
  • Creature Attack

Items

  • Rod of Necromancy4
  • Potion of Lesser Invulnerability3
  • Orb of Corruption2
  • Potion of Mana2
  • Scroll of Healing2
  • Dust of Appearance1

Control groups

Group 12345
Set 80 23 6 2 21
Used 837 801 267 439 510
Actions by type
Right clicks
2222
Selections
1085
Control group selections
2854
Control groups set
132
Build and train orders
185
Abilities
43
Basic commands
228
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
12,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,216 4:43 6,433 9:26 9,649 14:09 12,865 18:52
Army4,190
Economy1,380
Production640
Technology2,140
Support3,740

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
12,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,216 4:43 6,433 9:26 9,649 14:09 12,865 18:52
Army4,705
Economy300
Production1,700
Technology1,790
Support4,370

Partial spend: actions with unknown prices are excluded.

18:52 / 18:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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