Replay
  • HumanTekko
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadLucifer
    1. Lich, level 6
    2. Death Knight, level 5
    3. Crypt Lord, level 4
vs
Game length
00:30:14
Patch
2.00
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 16, 2026 by Stowka
Game breakdown

Tekko (Tekko1012#2394)

197 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant29
  • Footman16
  • Knight13
  • Flying Machine5
  • Gryphon Rider2

Buildings

  • Farm11
  • Scout Tower10
  • Arcane Tower5
  • Arcane Vault3
  • Barracks2
  • Keep2
  • Blacksmith2
  • Guard Tower2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • SwordsLevel 3
  • Plating
  • Gunpowder
  • Animal War Training
  • Flak Cannons

Items

  • Scroll of Regeneration9
  • Potion of Healing9
  • Lesser Clarity Potion8
  • Potion of Mana4
  • Staff of Sanctuary3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Orb of Slow2
  • Boots of Speed1

Control groups

Group 1234
Set 612 32 36 3
Used 739 220 89 4
Actions by type
Right clicks
2017
Selections
1147
Control group selections
1052
Control groups set
683
Build and train orders
340
Abilities
78
Basic commands
389
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Lucifer (Lucifer#34735)

291 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 3
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Crypt LordLevel 4
    1. Impale level 2
    2. Spiked Carapace level 2

Units

  • Ghoul37
  • Crypt Fiend24
  • Acolyte15
  • Abomination11
  • Obsidian Statue10

Buildings

  • Ziggurat9
  • Nerubian Tower5
  • Haunted Gold Mine4
  • Crypt2
  • Altar of Darkness2
  • Slaughterhouse2
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Web
  • Creature AttackLevel 2
  • Burrow
  • Creature Carapace
  • Destroyer Form
  • Disease Cloud
  • Ghoul Frenzy
  • Cannibalize

Items

  • Scroll of Healing10
  • Potion of Lesser Invulnerability9
  • Rod of Necromancy5
  • Scroll of Town Portal2
  • Potion of Mana2
  • Sacrificial Skull1
  • Boots of Speed1
  • Circlet of Nobility1
  • Orb of Corruption1

Control groups

Group 123456
Set 253 56 20 4 3 2
Used 926 369 23 470 429 215
Actions by type
Right clicks
2772
Selections
1713
Control group selections
2432
Control groups set
338
Build and train orders
278
Abilities
147
Basic commands
790
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
23

Timeline

Human
20,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,936 7:33 13,873 15:07 20,809 22:40 27,745 30:14
Army6,405
Economy2,560
Production920
Technology1,675
Support9,080
UndeadData incomplete
27,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,936 7:33 13,873 15:07 20,809 22:40 27,745 30:14
Army14,240
Economy2,250
Production1,040
Technology1,595
Support8,620

Partial spend: actions with unknown prices are excluded.

30:14 / 30:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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