Replay
  • OrcLadziuk
    1. Far Seer, level 5
    2. Firelord, level 4
    3. Blademaster, level 3
  • Night ElfHiccup
    1. Demon Hunter, level 5
    2. Dark Ranger, level 4
vs
Game length
00:21:07
Patch
2.00
Downloads
23
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 16, 2026 by Stowka
Game breakdown

Ladziuk (LDK#21919)

257 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • FirelordLevel 4
    1. Soul Burn level 2
    2. Incinerate level 1
    3. Summon Lava Spawn level 1
  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1

Units

  • Peon15
  • Troll Headhunter/Berserker12
  • Troll Witch Doctor6
  • Troll Headhunter/Berserker6
  • Tauren3
  • Shaman1

Buildings

  • Orc Burrow7
  • Voodoo Lounge4
  • Watch Tower3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Spirit Lodge1
  • Tauren Totem1

Upgrades

  • Ranged Weapons
  • Reinforced Defenses
  • Backpack
  • Witch Doctor TrainingLevel 3
  • Berserker Upgrade
  • Pulverize
  • Shaman TrainingLevel 2
  • Armor

Items

  • Lesser Clarity Potion10
  • Healing Salve5
  • Scroll of Healing3
  • Potion of Mana1
  • Orb of Lightning1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1
  • Scroll of Speed1
  • Tiny Great Hall1
  • Ring of Protection +31
  • Scroll of Town Portal1

Control groups

Group 1234
Set 61 6 1 2
Used 533 559 260 214
Actions by type
Right clicks
1962
Selections
1081
Control group selections
1566
Control groups set
70
Build and train orders
168
Abilities
58
Basic commands
265
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Hiccup (Hiccup#21167)

238 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Mana Burn level 2
    3. Evasion level 1
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Life Drain level 2

Units

  • Wisp31
  • Huntress21
  • Archer8
  • Glaive Thrower3

Buildings

  • Moon Well5
  • Ancient Protector4
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Ancient of Wonders1

Upgrades

  • Upgrade Moon GlaiveLevel 2
  • Improved Bows
  • Strength of the Moon

Items

  • Scroll of Healing5
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal2
  • Scroll of Protection1

Control groups

Group 1234
Set 30 27 12 2
Used 362 580 65 3
Group 5678
Set 1 1 2 2
Used 329 121 48 3
Actions by type
Right clicks
1763
Selections
854
Control group selections
1511
Control groups set
77
Build and train orders
142
Abilities
88
Basic commands
360
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

OrcData incomplete
13,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,365 5:16 6,730 10:33 10,095 15:50 13,460 21:07
Army4,270
Economy1,125
Production645
Technology940
Support6,445

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
13,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,365 5:16 6,730 10:33 10,095 15:50 13,460 21:07
Army5,765
Economy2,200
Production660
Technology470
Support4,365

Partial spend: actions with unknown prices are excluded.

21:07 / 21:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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