Replay
  • HumanArek
    1. Archmage, level 3
vs
Game length
00:06:38
Patch
2.00
Downloads
16
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 16, 2026 by kover2177
Game breakdown

Arek (arek#2306)

174 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant8
  • Footman6

Buildings

  • Farm5
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1

Control groups

Group 123450
Set 18 2 3 1 4 8
Used 62 18 20 102 88 12
Actions by type
Right clicks
454
Selections
142
Control group selections
302
Control groups set
36
Build and train orders
60
Abilities
0
Basic commands
1
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

GonzoTramer (GonzoTramer#2346)

224 APM

Heroes

  • DreadlordLevel 2
    1. Sleep level 1
    2. Carrion Swarm level 1

Units

  • Ghoul18
  • Acolyte5

Buildings

  • Ziggurat4
  • Haunted Gold Mine2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 12345
Set 28 1 1 2 1
Used 119 3 17 116 72
Actions by type
Right clicks
613
Selections
184
Control group selections
327
Control groups set
33
Build and train orders
38
Abilities
9
Basic commands
70
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
2,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,136 1:39 2,273 3:19 3,409 4:58 4,545 6:38
Army810
Economy600
Production340
Technology320
Support540
Undead
4,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,136 1:39 2,273 3:19 3,409 4:58 4,545 6:38
Army2,160
Economy825
Production380
Technology100
Support1,080
6:38 / 6:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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