Replay
  • UndeadVeS
    1. Dreadlord, level 2
  • HumanArek
    1. Archmage, level 2
vs
Game length
00:05:05
Patch
2.00
Downloads
23
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 16, 2026 by kover2177
Game breakdown

VeS (veS#1614)

334 APM

Heroes

  • DreadlordLevel 2
    1. Sleep level 1
    2. Vampiric Aura level 1

Units

  • Acolyte8
  • Ghoul8

Buildings

  • Altar of Darkness3
  • Ziggurat3
  • Crypt2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 13456
Set 8 1 1 1 1
Used 61 53 311 265 282
Actions by type
Right clicks
274
Selections
67
Control group selections
972
Control groups set
12
Build and train orders
31
Abilities
9
Basic commands
57
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Arek (arek#2306)

132 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant8
  • Footman6

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1

Control groups

Group 123450
Set 20 1 3 1 5 8
Used 34 0 6 43 31 9
Actions by type
Right clicks
227
Selections
96
Control group selections
123
Control groups set
38
Build and train orders
52
Abilities
1
Basic commands
4
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
3,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 901 1:16 1,803 2:32 2,704 3:48 3,605 5:05
Army960
Economy825
Production940
Technology100
Support780
Human
2,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 901 1:16 1,803 2:32 2,704 3:48 3,605 5:05
Army810
Economy600
Production340
Technology320
Support460
5:05 / 5:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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