Replay
  • UndeadVeS
    1. Crypt Lord, level 4
    2. Death Knight, level 2
    3. Lich, level 1
  • UndeadDecept
    1. Lich, level 4
    2. Death Knight, level 3
    3. Dark Ranger, level 2
vs
Game length
00:15:21
Patch
2.00
Downloads
22
Fading Autumn 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 16, 2026 by kover2177
Game breakdown

VeS (veS#1614)

197 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul12
  • Acolyte10
  • Crypt Fiend5
  • Obsidian Statue1

Buildings

  • Ziggurat9
  • Spirit Tower5
  • Haunted Gold Mine4
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics2
  • Slaughterhouse2
  • Graveyard1
  • Necropolis1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1

Upgrades

  • Burrow
  • Creature Attack
  • Web

Items

  • Rod of Necromancy3
  • Potion of Mana3
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Corruption1

Control groups

Group 123456
Set 47 12 3 2 1 1
Used 180 34 57 260 201 222
Actions by type
Right clicks
1039
Selections
512
Control group selections
954
Control groups set
66
Build and train orders
138
Abilities
25
Basic commands
73
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Decept (Decept#2676)

270 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Silence level 1

Units

  • Ghoul19
  • Acolyte5
  • Obsidian Statue4

Buildings

  • Ziggurat5
  • Graveyard2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Spirit Tower1

Upgrades

  • Backpack
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Rod of Necromancy2
  • Orb of Corruption1

Control groups

Group 123456
Set 40 10 3 1 1 3
Used 541 381 85 168 214 200
Actions by type
Right clicks
1521
Selections
556
Control group selections
1589
Control groups set
58
Build and train orders
93
Abilities
54
Basic commands
34
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
11,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,794 3:50 5,588 7:40 8,381 11:30 11,175 15:21
Army2,715
Economy1,875
Production1,240
Technology1,645
Support3,700
Undead
7,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,794 3:50 5,588 7:40 8,381 11:30 11,175 15:21
Army3,080
Economy375
Production520
Technology1,115
Support1,985
15:21 / 15:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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