Replay
  • HumanIkbencool
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanXToy
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 1
vs
Game length
00:19:25
Patch
2.00
Downloads
22
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 15, 2026 by kover2177
Game breakdown

Ikbencool (ikbencool#2603)

220 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant24
  • Footman16
  • Knight5
  • Priest4
  • Goblin Shredder2
  • Goblin Zeppelin2
  • Mortar Team2
  • Goblin Sapper1
  • Spell Breaker1
  • Sorceress1

Buildings

  • Farm14
  • Scout Tower8
  • Arcane Tower6
  • Altar of Kings3
  • Town Hall2
  • Keep2
  • Lumber Mill2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Vault1
  • Blacksmith1
  • Guard Tower1
  • Castle1
  • Workshop1

Upgrades

  • BackpackLevel 2
  • Defend
  • Masonry
  • Lumber Harvesting
  • SwordsLevel 2
  • Plating
  • Priest TrainingLevel 2
  • Fragmentation Shards

Items

  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal3
  • Scroll of Regeneration2
  • Scroll of Healing2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Staff of Sanctuary1

Control groups

Group 1234560
Set 94 23 6 41 23 6 1
Used 334 115 15 88 92 32 1
Actions by type
Right clicks
1444
Selections
999
Control group selections
677
Control groups set
194
Build and train orders
209
Abilities
128
Basic commands
345
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
8

XToy (xToy#11908)

171 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Bash level 1
    3. Thunder Clap level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant27
  • Footman10
  • Priest4
  • Knight3
  • Goblin Shredder1
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower8
  • Altar of Kings3
  • Arcane Tower3
  • Arcane Sanctum2
  • Town Hall2
  • Castle2
  • Blacksmith2
  • Guard Tower2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Priest TrainingLevel 2

Items

  • Scroll of Regeneration2
  • Ivory Tower2
  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 79 13 5 32 4 4
Used 382 162 10 75 70 86
Actions by type
Right clicks
1159
Selections
623
Control group selections
785
Control groups set
137
Build and train orders
148
Abilities
52
Basic commands
192
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
16,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,213 4:51 8,425 9:42 12,638 14:33 16,850 19:25
Army6,100
Economy2,570
Production1,140
Technology1,700
Support5,340

Partial spend: actions with unknown prices are excluded.

Human
10,805

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,213 4:51 8,425 9:42 12,638 14:33 16,850 19:25
Army3,155
Economy2,795
Production1,000
Technology1,310
Support2,545
19:25 / 19:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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