Replay
  • UndeadSheik
    1. Death Knight, level 5
    2. Lich, level 5
    3. Naga Sea Witch, level 4
  • Night ElfPaTo
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 5
vs
Game length
00:31:13
Patch
2.00
Downloads
45
Tioga Pass
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 15, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

284 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Acolyte24
  • Gargoyle20
  • Ghoul11
  • Meatwagon4
  • Frost Wyrm3
  • Obsidian Statue1

Buildings

  • Ziggurat9
  • Crypt6
  • Spirit Tower3
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Black Citadel2
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Creature AttackLevel 3
  • Stone FormLevel 2
  • Creature Carapace
  • Disease Cloud
  • Unholy StrengthLevel 2

Items

  • Potion of Mana8
  • Rod of Necromancy4
  • Scroll of Town Portal4
  • Wand of Negation3
  • Scroll of Healing3
  • Sacrificial Skull2
  • Potion of Healing2
  • Dust of Appearance1
  • Orb of Corruption1

Control groups

Group 1234567
Set 131 38 6 17 11 2 2
Used 1251 844 321 213 128 10 6
Actions by type
Right clicks
3418
Selections
1699
Control group selections
2773
Control groups set
207
Build and train orders
188
Abilities
111
Basic commands
180
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

PaTo (PaTo#12362)

251 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Pandaren BrewmasterLevel 5
    1. Breath of Fire level 3
    2. Drunken Haze level 2

Units

  • Wisp43
  • Dryad23
  • Druid of the Claw7
  • Archer2
  • Huntress1
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Tree of Life4
  • Ancient of Lore3
  • Ancient Protector3
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Strength of the WildLevel 4
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Nature's Blessing
  • Reinforced HidesLevel 4
  • Mark of the Claw

Items

  • Scroll of Town Portal6
  • Scroll of Healing5
  • Lesser Clarity Potion4
  • Orb of Venom3
  • Moonstone3
  • Staff of Teleportation2
  • Potion of Lesser Invulnerability2
  • Staff of Preservation1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 1234
Set 575 67 22 99
Used 748 416 12 86
Group 5789
Set 5 13 2 2
Used 48 178 163 153
Actions by type
Right clicks
2633
Selections
1553
Control group selections
1804
Control groups set
785
Build and train orders
218
Abilities
156
Basic commands
404
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
10

Timeline

UndeadData incomplete
21,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,313 7:48 10,625 15:36 15,938 23:24 21,250 31:13
Army7,095
Economy2,475
Production1,850
Technology1,780
Support8,050

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
21,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,313 7:48 10,625 15:36 15,938 23:24 21,250 31:13
Army5,950
Economy3,940
Production795
Technology1,000
Support9,395

Partial spend: actions with unknown prices are excluded.

31:13 / 31:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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