Replay
  • UndeadSheik
    1. Death Knight, level 6
    2. Lich, level 5
  • Night ElfPaTo
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:20:43
Patch
2.00
Downloads
35
Noxious 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 15, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

276 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2

Units

  • Gargoyle9
  • Acolyte7
  • Ghoul5
  • Frost Wyrm3
  • Goblin Shredder2
  • Meatwagon1

Buildings

  • Ziggurat5
  • Crypt2
  • Tomb of Relics2
  • Altar of Darkness1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Boneyard1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 4
  • Stone Form
  • Ghoul Frenzy

Items

  • Scroll of Healing3
  • Rod of Necromancy2
  • Scroll of Town Portal2
  • Potion of Mana2
  • Orb of Corruption1

Control groups

Group 1234567
Set 50 15 3 8 6 1 1
Used 743 695 181 90 57 46 6
Actions by type
Right clicks
2439
Selections
897
Control group selections
1818
Control groups set
84
Build and train orders
82
Abilities
40
Basic commands
75
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

PaTo (PaTo#12362)

234 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp39
  • Dryad12
  • Archer4
  • Druid of the Claw2
  • Ice Troll Berserker1

Buildings

  • Ancient Protector7
  • Moon Well6
  • Ancient of Lore4
  • Ancient of Wonders3
  • Ancient of War2
  • Tree of Ages2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Ultravision
  • Mark of the Claw
  • Backpack
  • Reinforced HidesLevel 7
  • Abolish MagicLevel 2
  • Well Spring
  • Strength of the WildLevel 2

Items

  • Moonstone5
  • Potion of Lesser Invulnerability3
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Anti-magic Potion1
  • Lesser Clarity Potion1
  • Runed Bracers1
  • Staff of Preservation1

Control groups

Group 1234
Set 425 147 7 123
Used 411 156 0 113
Group 5789
Set 1 18 2 1
Used 22 98 88 85
Actions by type
Right clicks
1449
Selections
939
Control group selections
973
Control groups set
724
Build and train orders
157
Abilities
57
Basic commands
260
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

UndeadData incomplete
10,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,494 5:10 6,988 10:21 10,481 15:32 13,975 20:43
Army4,310
Economy750
Production870
Technology820
Support4,200

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
13,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,494 5:10 6,988 10:21 10,481 15:32 13,975 20:43 U
Army3,015
Economy2,340
Production1,100
Technology1,220
Support6,300

Partial spend: actions with unknown prices are excluded.

20:43 / 20:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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