Replay
  • UndeadSuperfurion
    1. Death Knight, level 5
    2. Lich, level 3
    3. Pit Lord, level 3
  • OrcBoidyslam
    1. Blademaster, level 3
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 1
vs
Game length
00:18:55
Patch
2.00
Downloads
23
Tioga Pass
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 15, 2026 by kover2177
Game breakdown

Superfurion (Superfurion#2332)

94 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Pit LordLevel 3
    1. Cleaving Attack level 2
    2. Howl of Terror level 1

Units

  • Ghoul31
  • Acolyte10
  • Obsidian Statue7
  • Frost Wyrm3
  • Abomination1

Buildings

  • Ziggurat6
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Cannibalize
  • Creature CarapaceLevel 10
  • Destroyer Form
  • Creature AttackLevel 2

Items

  • Rod of Necromancy1
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 1
Set 3
Used 52
Actions by type
Right clicks
616
Selections
530
Control group selections
52
Control groups set
3
Build and train orders
137
Abilities
72
Basic commands
232
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Boidyslam (neon07#1890)

77 APM

Heroes

  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 1
    1. Endurance Aura level 1

Units

  • Peon8
  • Tauren5
  • Shaman3
  • Spirit Walker1
  • Troll Witch Doctor1
  • Troll Batrider1

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Watch Tower1
  • Barracks1
  • Stronghold1
  • Tauren Totem1
  • Fortress1
  • Spirit Lodge1

Upgrades

  • Spiked Barricades
  • Shaman TrainingLevel 2
  • Melee WeaponsLevel 2
  • Witch Doctor TrainingLevel 3
  • Pulverize
  • Spirit Walker Training
  • Armor
  • Reinforced Defenses

Items

  • Healing Salve2
  • Circlet of Nobility2
  • Orb of Lightning2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Speed1

Control groups

Group 12345
Set 25 14 3 1 2
Used 155 12 1 0 0
Group 6790
Set 1 1 1 2
Used 20 17 1 6
Actions by type
Right clicks
504
Selections
342
Control group selections
212
Control groups set
50
Build and train orders
74
Abilities
37
Basic commands
118
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

UndeadData incomplete
12,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,041 4:43 6,083 9:27 9,124 14:11 12,165 18:55
Army6,515
Economy750
Production810
Technology820
Support3,270

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
8,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,041 4:43 6,083 9:27 9,124 14:11 12,165 18:55
Army2,290
Economy600
Production935
Technology815
Support3,450

Partial spend: actions with unknown prices are excluded.

18:55 / 18:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays