Replay
  • OrcSolstice
    1. Far Seer, level 5
    2. Firelord, level 3
    3. Shadow Hunter, level 1
  • OrcBoidyslam
    1. Blademaster, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 3
vs
Game length
00:19:20
Patch
2.00
Downloads
21
Tioga Pass
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 15, 2026 by kover2177
Game breakdown

Solstice (Solstice1221#11218)

106 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 2
    2. Soul Burn level 1
  • Shadow HunterLevel 1
    1. Healing Wave level 1

Units

  • Peon18
  • Troll Headhunter/Berserker9
  • Tauren6
  • Spirit Walker4
  • Troll Headhunter/Berserker2

Buildings

  • Orc Burrow6
  • Tauren Totem4
  • Voodoo Lounge2
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1

Upgrades

  • Ranged Weapons
  • Troll RegenerationLevel 2
  • Berserker Upgrade
  • Pulverize
  • Spirit Walker TrainingLevel 2
  • Armor
  • Reinforced Defenses

Items

  • Healing Salve4
  • Lesser Clarity Potion4
  • Scroll of Speed3
  • Tiny Great Hall1
  • Orb of Lightning1
  • Scroll of Town Portal1

Control groups

Group 1257890
Set 21 46 6 2 1 1 1
Used 122 144 10 1 0 0 0
Actions by type
Right clicks
904
Selections
404
Control group selections
277
Control groups set
78
Build and train orders
131
Abilities
29
Basic commands
81
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Boidyslam (neon07#1890)

81 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. War Stomp level 2

Units

  • Peon12
  • Tauren6
  • Troll Witch Doctor4
  • Shaman2
  • Spirit Walker1
  • Kodo Beast1

Buildings

  • Orc Burrow6
  • Voodoo Lounge3
  • Altar of Storms1
  • War Mill1
  • Watch Tower1
  • Barracks1
  • Stronghold1
  • Tauren Totem1
  • Fortress1
  • Spirit Lodge1
  • Beastiary1

Upgrades

  • Melee WeaponsLevel 3
  • Reinforced Defenses
  • Shaman TrainingLevel 2
  • Witch Doctor TrainingLevel 2
  • Pulverize
  • Armor
  • War Drums Damage Increase
  • Spirit Walker Training

Items

  • Lesser Clarity Potion4
  • Healing Salve3
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Speed1
  • Orb of Lightning1

Control groups

Group 12345
Set 23 17 4 2 1
Used 152 25 1 1 0
Group 6790
Set 1 1 1 1
Used 12 17 0 3
Actions by type
Right clicks
534
Selections
387
Control group selections
211
Control groups set
51
Build and train orders
91
Abilities
48
Basic commands
130
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

OrcData incomplete
11,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,791 4:50 5,583 9:40 8,374 14:30 11,165 19:20
Army3,945
Economy1,350
Production1,190
Technology990
Support3,690

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
9,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,791 4:50 5,583 9:40 8,374 14:30 11,165 19:20
Army2,970
Economy900
Production790
Technology915
Support3,865

Partial spend: actions with unknown prices are excluded.

19:20 / 19:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays