Replay
  • OrcMakaveli
    1. Blademaster, level 2
vs
Game length
00:05:03
Patch
2.00
Downloads
31
Lost Lake 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 15, 2026 by kover2177
Game breakdown

Makaveli (Makaveli#2949)

116 APM

Heroes

  • BlademasterLevel 2
    1. Mirror Image level 1
    2. Critical Strike level 1

Units

  • Peon6
  • Troll Headhunter/Berserker4
  • Grunt1

Buildings

  • Orc Burrow2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1

Control groups

Group 12456
Set 4 1 1 1 1
Used 10 1 42 42 22
Actions by type
Right clicks
210
Selections
86
Control group selections
117
Control groups set
8
Build and train orders
41
Abilities
0
Basic commands
4
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

MisterWinner (MisterWinner#21670)

209 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant8
  • Footman5

Buildings

  • Farm5
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1

Control groups

Group 1345
Set 41 27 5 2
Used 40 78 64 163
Actions by type
Right clicks
202
Selections
143
Control group selections
345
Control groups set
75
Build and train orders
43
Abilities
0
Basic commands
48
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Orc
2,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 676 1:15 1,353 2:31 2,029 3:47 2,705 5:03
Army740
Economy450
Production360
Technology315
Support655
Human
2,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 676 1:15 1,353 2:31 2,029 3:47 2,705 5:03
Army675
Economy600
Production340
Technology390
Support700
5:03 / 5:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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